Constellation: Connectivity-based Structural Parcellation


mergeMeshAndROIs.h File Reference
#include <aims/mesh/surface.h>
#include <aims/mesh/texture.h>
#include <aims/resampling/motion.h>
Include dependency graph for mergeMeshAndROIs.h:

Go to the source code of this file.

Namespaces

namespace  constel
 

Functions

TimeTexture< short > * constel::fusionMeshROIs_to_Texture_S16 (const AimsSurfaceTriangle &inAimsMesh, const Graph &ROI_graph, float distthresh, std::string vertex_property="aims_roi")
 
TimeTexture< short > * constel::fusionMeshFoldGraph_to_Texture (const AimsSurfaceTriangle &inAimsMesh, const Graph &ROI_graph, float distthresh, std::string vertex_property="aims_roi", std::string label_name="roi_label")
 
Graphconstel::texMeshAndBundles_to_BundlesGraph (const AimsSurfaceTriangle &inAimsMesh, carto::rc_ptr< TimeTexture< short > > tex, std::string namesMode, std::string bundlesFile_name, Motion motion, const std::string &BundlesNamesfile_name=std::string(), float fibers_filter_proportion=0., int texture_time_step=0)
 
Graphconstel::texMeshAndBundles_to_BundlesGraph_WithIntersectionComputing (const AimsSurfaceTriangle &inAimsMesh, const TimeTexture< short > &tex, std::string bundlesFile_name, Motion motion, std::string BundlesNamesfile_name)