#include <aims/mesh/surface.h>
#include <aims/mesh/texture.h>
#include <aims/resampling/motion.h>
Go to the source code of this file.
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| TimeTexture< short > * | constel::fusionMeshROIs_to_Texture_S16 (const AimsSurfaceTriangle &inAimsMesh, const Graph &ROI_graph, float distthresh, std::string vertex_property="aims_roi") |
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| TimeTexture< short > * | constel::fusionMeshFoldGraph_to_Texture (const AimsSurfaceTriangle &inAimsMesh, const Graph &ROI_graph, float distthresh, std::string vertex_property="aims_roi", std::string label_name="roi_label") |
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| Graph * | constel::texMeshAndBundles_to_BundlesGraph (const AimsSurfaceTriangle &inAimsMesh, carto::rc_ptr< TimeTexture< short > > tex, std::string namesMode, std::string bundlesFile_name, Motion motion, const std::string &BundlesNamesfile_name=std::string(), float fibers_filter_proportion=0., int texture_time_step=0) |
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| Graph * | constel::texMeshAndBundles_to_BundlesGraph_WithIntersectionComputing (const AimsSurfaceTriangle &inAimsMesh, const TimeTexture< short > &tex, std::string bundlesFile_name, Motion motion, std::string BundlesNamesfile_name) |
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