#include <aims/mesh/surface.h>
#include <aims/mesh/texture.h>
Go to the source code of this file.
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| template<int D, class T> |
| std::vector< std::set< unsigned > > | constel::surfacePolygonsIndex (const AimsTimeSurface< D, T > &surf) |
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| std::set< unsigned > | constel::surfacePolygonsIndexByVerticesGroup (const std::vector< std::set< unsigned > > &polygonsByVertex_Index, std::vector< unsigned > &vertexIndex) |
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| bool | constel::hasVertexLabel (const TimeTexture< short > &labeled_tex, std::set< unsigned > vertexIndex_set, int label) |
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| bool | constel::connectedCommponent_isInside (const AimsSurfaceTriangle &aimsMesh, const TimeTexture< short > ®ion_tex, std::vector< std::size_t > connectedCommponent_vertexIndex) |
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| std::size_t | constel::firstBoundaryVertex (const AimsSurfaceTriangle &aimsMesh, const TimeTexture< short > ®ion_tex, std::vector< std::size_t > connectedCommponent_vertexIndex) |
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| template<typename T> |
| std::size_t | constel::boundaryVertexBiggestValue (const AimsSurfaceTriangle &aimsMesh, const TimeTexture< short > ®ion_tex, std::vector< std::size_t > connectedCommponent_vertexIndex, const TimeTexture< T > &values_tex) |
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| bool | constel::computeIntersectionSegmentPolygon (Point3df segmentBeginPoint, Point3df segmentEndPoint, std::vector< Point3df > polygon, Point3df **intersection_point=0) |
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