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TimeTexture< float > | aims::rescaleConstraints (TimeTexture< float > tex, std::map< int, std::map< int, std::string > > map_global) |
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TimeTexture< float > | aims::rescaleLatitude (TimeTexture< float > tex) |
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TimeTexture< float > | aims::rescaleLongitude (TimeTexture< float > tex) |
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TimeTexture< float > | aims::constraintCleaner (TimeTexture< float > &texture, std::vector< std::set< uint > > neigh, AimsSurfaceTriangle mesh, float contr, float curvature, float elasticity) |
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std::map< int, std::map< int, std::string > > | aims::createCorrespMap (std::string &adr_cor, std::string &adr_file, std::string &side) |
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TimeTexture< float > | aims::EconstraintCleaner (TimeTexture< float > &texture, std::vector< std::set< uint > > neigh, AimsSurfaceTriangle mesh, float valeur) |
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void | aims::recurs_proc (int index, TimeTexture< float > &tex, TimeTexture< float > &result, std::vector< std::set< uint > > &neigh, float &value) |
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int | aims::nb_vertex (TimeTexture< float >tex, float value, int size) |
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TimeTexture< float > | aims::origin_meridian (TimeTexture< float > &tex, int nord, int sud, std::vector< std::set< uint > > neigh, AimsSurfaceTriangle mesh, TimeTexture< float > &poles) |
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void | aims::meridianLink (TimeTexture< float > &origine, TimeTexture< float > &finish, int flag, int nord, int sud, std::vector< std::set< uint > > neigh, AimsSurfaceTriangle mesh, TimeTexture< float > &poles) |
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std::vector< unsigned > | aims::buildOriginVector (TimeTexture< float > &tex, int nord, int sud, std::vector< std::set< uint > > neigh) |
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void | aims::findNearNeigh (int origine, int destination, TimeTexture< float > &tex_origine, int flag, AimsSurfaceTriangle mesh, std::vector< std::set< uint > > neigh) |
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void | aims::findNearNeighPoles (int origine, int destination, TimeTexture< float > &tex_origine, int flag, AimsSurfaceTriangle mesh, std::vector< std::set< uint > > neigh, TimeTexture< float > &dist_p) |
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TimeTexture< float > | aims::originNeighbourgs (TimeTexture< float > originMeridian, int nord, int sud, AimsSurfaceTriangle mesh, std::vector< std::set< uint > > neigh, TimeTexture< float > &poles) |
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TimeTexture< float > | aims::defineSides (TimeTexture< float > &sides, TimeTexture< float > &constraints, AimsSurfaceTriangle mesh, std::vector< std::set< uint > > neigh) |
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TimeTexture< float > | aims::defineSidesPoles (TimeTexture< float > &sides, TimeTexture< float > &constraints, AimsSurfaceTriangle mesh, std::vector< std::set< uint > > neigh) |
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