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bool | verifMeshTexMatch (const AimsSurface< 3, Void > &inMesh, const Texture< short > &inTex) |
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bool | verifTableTexMatch (const Texture< short > &inTex, const std::vector< uint > &corres) |
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bool | verifVoisins (const std::vector< std::set< uint > > &voisins, const Texture< short > &inTex, const std::vector< uint > &corres) |
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bool | verifIntersectionsModel (const std::vector< std::set< uint > > &voisins, const Texture< short > &inTex, const std::vector< uint > &corres) |
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bool | verifGyriExistence (short g, const Point3d &gHaut, const Point3d &gBas, const std::vector< uint > &corres) |
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◆ verifGyriExistence()
bool verifGyriExistence |
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short |
g, |
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const Point3d & |
gHaut, |
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const Point3d & |
gBas, |
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const std::vector< uint > & |
corres |
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◆ verifIntersectionsModel()
bool verifIntersectionsModel |
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const std::vector< std::set< uint > > & |
voisins, |
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const Texture< short > & |
inTex, |
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const std::vector< uint > & |
corres |
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◆ verifMeshTexMatch()
◆ verifTableTexMatch()
bool verifTableTexMatch |
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const Texture< short > & |
inTex, |
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const std::vector< uint > & |
corres |
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◆ verifVoisins()
bool verifVoisins |
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const std::vector< std::set< uint > > & |
voisins, |
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const Texture< short > & |
inTex, |
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const std::vector< uint > & |
corres |
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