#include <aims/getopt/getopt2.h>
#include <aims/mesh/texture.h>
Go to the source code of this file.
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| AimsSurfaceTriangle | getGyrusMesh (AimsSurface< 3, Void > &inMesh, std::vector< uint > &gyrusVertices, std::vector< uint > &corres) |
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| std::map< unsigned, std::set< std::pair< unsigned, float > > > | getGyrusWeight (std::map< unsigned, std::set< std::pair< unsigned, float > > > &poids, std::vector< uint > &gyrusVertices, std::vector< uint > &corres) |
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| AimsSurface< 3, Void > | getFlatMesh (const AimsSurface< 3, Void > &mesh, const std::vector< uint > &vertices, TimeTexture< float > ¶mTex) |
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| Texture< double > | AimsMeshLaplacian (const Texture< double > &inittex, const std::map< unsigned, std::set< std::pair< unsigned, float > > > &lapl) |
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| Texture< double > | diffusion (std::map< unsigned, std::set< std::pair< unsigned, float > > > &poidsGyrus, AimsSurface< 3, Void > &mesh_base, std::vector< uint > &haut, std::vector< uint > &bas, const std::vector< std::pair< std::vector< uint >, short > > &constraints, short init, std::vector< uint > &gyrusvertices, std::vector< uint > &corr, const float criter, const float dt) |
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◆ AimsMeshLaplacian()
| Texture< double > AimsMeshLaplacian |
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const Texture< double > & | inittex, |
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const std::map< unsigned, std::set< std::pair< unsigned, float > > > & | lapl ) |
◆ diffusion()
| Texture< double > diffusion |
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std::map< unsigned, std::set< std::pair< unsigned, float > > > & | poidsGyrus, |
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AimsSurface< 3, Void > & | mesh_base, |
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std::vector< uint > & | haut, |
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std::vector< uint > & | bas, |
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const std::vector< std::pair< std::vector< uint >, short > > & | constraints, |
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short | init, |
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std::vector< uint > & | gyrusvertices, |
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std::vector< uint > & | corr, |
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const float | criter, |
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const float | dt ) |
◆ getFlatMesh()
◆ getGyrusMesh()
◆ getGyrusWeight()
| std::map< unsigned, std::set< std::pair< unsigned, float > > > getGyrusWeight |
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std::map< unsigned, std::set< std::pair< unsigned, float > > > & | poids, |
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std::vector< uint > & | gyrusVertices, |
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std::vector< uint > & | corres ) |