#include <aims/mesh/surface.h>
#include <aims/mesh/texture.h>
#include <set>
#include <map>
#include <vector>
Go to the source code of this file.
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float | ponderation_force (float alpha, int it, float bound) |
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AimsSurfaceTriangle * | AimsInflateMesh (int t, const AimsSurfaceTriangle &surf, float Knorm, float Kspring, float Ksmooth, float bound, std::set< int > timeSet) |
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void | AimsInflationStep (const AimsSurfaceTriangle &surf1, AimsSurfaceTriangle &surf2, const std::vector< std::set< uint > > &neigh, const std::vector< std::map< uint, float > > &dist, int niter, float F_Norm, float F_Ress, float F_Smot, float bound) |
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◆ AimsInflateMesh()
◆ AimsInflationStep()
void AimsInflationStep |
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const AimsSurfaceTriangle & |
surf1, |
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AimsSurfaceTriangle & |
surf2, |
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const std::vector< std::set< uint > > & |
neigh, |
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const std::vector< std::map< uint, float > > & |
dist, |
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int |
niter, |
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float |
F_Norm, |
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float |
F_Ress, |
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float |
F_Smot, |
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float |
bound |
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) |
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◆ ponderation_force()
float ponderation_force |
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float |
alpha, |
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int |
it, |
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float |
bound |
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