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template<class T > |
Texture< T > | aims::meshdistance::MeshDilation (const AimsSurface< 3, Void > &mesh, const Texture< T > &inittex, const T &Back, const T &For, const float dist, bool connexity) |
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template<class T > |
Texture< T > | aims::meshdistance::MeshErosion (const AimsSurface< 3, Void > &mesh, const Texture< T > &inittex, const T &Back, const T &For, const float dist, bool connexity) |
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TimeTexture< short > | aims::meshdistance::MeshDilationStepbyStep (const AimsSurface< 3, Void > &mesh, const Texture< short > &inittex, const float dist, bool connectivity) |
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TimeTexture< short > | aims::meshdistance::MeshErosionStepbyStep (const AimsSurface< 3, Void > &mesh, const Texture< short > &inittex, const float dist, bool connectivity) |
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Texture< float > | aims::meshdistance::MeshGreyDilation (const AimsSurface< 3, Void > &mesh, const Texture< float > &inittex, const unsigned dist) |
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Texture< float > | aims::meshdistance::MeshGreyErosion (const AimsSurface< 3, Void > &mesh, const Texture< float > &inittex, const unsigned dist) |
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template<class T > |
Texture< T > | aims::meshdistance::SplitSulci (const AimsSurface< 3, Void > &mesh, const Texture< T > &inittex, const T &Back, const T &For, const T label, const unsigned min, const unsigned max) |
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template<class T > |
Texture< T > | aims::meshdistance::LineariseSulci (const AimsSurface< 3, Void > &mesh, const Texture< T > &inittex, const T &label, const T &Back, const T &For, unsigned &min, unsigned &max, unsigned nbDil) |
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template<class T > |
Texture< T > | aims::meshdistance::CloseSulci (const AimsSurface< 3, Void > &mesh, const Texture< T > &sulctex, float nbDilMax, bool connexity, const T &Back, const T &For, const std::vector< std::list< unsigned > > &neigho, const std::set< T > &label_forbidden) |
| Close the sulcus map (dilation and skeletization). More...
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template<class T > |
Texture< T > | aims::meshdistance::CloseSulci (const AimsSurface< 3, Void > &mesh, const Texture< T > &sulctex, float nbDilMax, bool connexity, const T &Back, const T &For, const std::vector< std::list< unsigned > > &neigho) |
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template<class T > |
unsigned | aims::meshdistance::NbOfPoint (const Texture< T > tex, const T label) |
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template<class T > |
bool | aims::meshdistance::HasHole (const Texture< T > &tex, const AimsSurface< 3, Void > &mesh, const T label) |
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template<class T > |
Texture< T > | aims::meshdistance::MeshSkeletization (const AimsSurface< 3, Void > &mesh, const Texture< T > &inittex, T label, T Back, const std::vector< std::list< unsigned > > &neigho) |
| Skeletization of the components of the innitex with label label. More...
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