Texture< short > MeshVoronoi(const AimsSurface< 3, Void > &mesh, const Texture< short > &inittex, float dist, bool connexity, bool object)
Texture< T > MeshVoronoiT(const AimsSurface< 3, Void > &mesh, const Texture< T > &inittex, const T &Back, const T &For, float dist, bool connexity, bool object)
Compute a geodesic voronoi diagram (dist = MAX_FLOAT,object=true ) of objects defined in inittex.
TimeTexture< short > MeshVoronoiStepbyStep(const AimsSurface< 3, Void > &mesh, const Texture< short > &inittex, float dist, bool connexity, bool object)