#include <aims/mesh/surface.h>
#include <aims/mesh/texture.h>
#include <set>
#include <map>
#include <vector>
Go to the source code of this file.
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| float | ponderation_force (float alpha, int it, float bound) |
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| AimsSurfaceTriangle * | AimsInflateMesh (int t, const AimsSurfaceTriangle &surf, float Knorm, float Kspring, float Ksmooth, float bound, std::set< int > timeSet) |
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| void | AimsInflationStep (const AimsSurfaceTriangle &surf1, AimsSurfaceTriangle &surf2, const std::vector< std::set< uint > > &neigh, const std::vector< std::map< uint, float > > &dist, int niter, float F_Norm, float F_Ress, float F_Smot, float bound) |
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◆ AimsInflateMesh()
◆ AimsInflationStep()
| void AimsInflationStep |
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const AimsSurfaceTriangle & | surf1, |
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AimsSurfaceTriangle & | surf2, |
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const std::vector< std::set< uint > > & | neigh, |
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const std::vector< std::map< uint, float > > & | dist, |
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int | niter, |
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float | F_Norm, |
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float | F_Ress, |
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float | F_Smot, |
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float | bound ) |
◆ ponderation_force()
| float ponderation_force |
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float | alpha, |
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int | it, |
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float | bound ) |