|
| | AVolume (const std::string &filename="") |
| |
| | AVolume (const AimsData< T > &) |
| |
| | AVolume (carto::rc_ptr< AimsData< T > >) |
| |
| | AVolume (carto::rc_ptr< carto::Volume< T > >) |
| |
| virtual | ~AVolume () |
| |
| virtual AObject * | clone (bool shallow=true) |
| | Makes a copy of the object, with a duplicated object structure, palette and material, but which may share the underlying low-level data object (Aims object). More...
|
| |
| float | MinT () const |
| | Obsolete, deprecated. More...
|
| |
| float | MaxT () const |
| | Obsolete, deprecated. More...
|
| |
| virtual bool | boundingBox2D (std::vector< float > &bmin, std::vector< float > &bmax) const |
| | Bounding box in 2D views mode. More...
|
| |
| virtual bool | boundingBox (std::vector< float > &bmin, std::vector< float > &bmax) const |
| | Fills bmin and bmax with the N-D bounding box extrema in the object's referential coordinates. More...
|
| |
| void | SetExtrema () |
| | Scans the object internals and determines its (texture) extrema values. More...
|
| |
| void | adjustPalette () |
| | Creates or updates object palette according to object values (if needed) More...
|
| |
| carto::rc_ptr< carto::Volume< T > > | volume () |
| |
| carto::rc_ptr< AimsData< T > > | aimsvolume () |
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| const carto::rc_ptr< carto::Volume< T > > | volume () const |
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| const carto::rc_ptr< AimsData< T > > | aimsvolume () const |
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| void | setVolume (carto::rc_ptr< AimsData< T > > vol) |
| |
| virtual void | setVolume (carto::rc_ptr< carto::Volume< T > > vol) |
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| T & | operator() (size_t x=0, size_t y=0, size_t z=0, size_t t=0) |
| |
| const T & | operator() (size_t x=0, size_t y=0, size_t z=0, size_t t=0) const |
| |
| virtual bool | update2DTexture (AImage &, const Point3df &posbase, const SliceViewState &, unsigned tex=0) const |
| | new API More...
|
| |
| virtual std::vector< float > | voxelSize () const |
| | Returns at least 4 sizes. For 3D objects, returns (1, 1, 1, 1) More...
|
| |
| virtual void | setVoxelSize (const std::vector< float > &vs) |
| |
| float | GetValue (Point3df pos, float time, Referential *winref, Geometry *wingeom) |
| | Retourne la valeur d'un voxel du volume. More...
|
| |
| bool | Is2DObject () |
| | Can be display in 2D windows. More...
|
| |
| bool | textured2D () const |
| | true if 2D rendering uses a textured plane (not a full openGL object) More...
|
| |
| bool | Is3DObject () |
| | Can be display in 3D windows. More...
|
| |
| virtual bool | isTransparent () const |
| |
| virtual AObject * | objectAt (const std::vector< float > &pos, float tol=0) |
| | Not selectable: always returns Null. More...
|
| |
| virtual bool | hasTexture () const |
| | Textured objects have values associated with a geometric coordinate. More...
|
| |
| virtual unsigned | dimTexture () const |
| | Number of texture values for a point. More...
|
| |
| virtual float | mixedTexValue (const std::vector< float > &pos) const |
| | Same as above except that coordinates are not transformed but taken in object coordinates system. More...
|
| |
| virtual std::vector< float > | texValues (const std::vector< float > &pos) const |
| |
| virtual carto::GenericObject * | attributed () |
| |
| virtual const carto::GenericObject * | attributed () const |
| |
| virtual bool | loadable () const |
| |
| virtual bool | savable () const |
| |
| virtual bool | reload (const std::string &filename) |
| | Re-reads objects from disk. More...
|
| |
| virtual bool | save (const std::string &filename) |
| |
| virtual std::string | objectFullTypeName (void) const |
| | Get Object Full Type Name. More...
|
| |
| virtual bool | printTalairachCoord (const Point3df &pos, const Referential *) const |
| | should be replaced by a real referential More...
|
| |
| virtual void | setInternalsChanged () |
| | Notifies some underlying lower-level objects have changed. More...
|
| |
| | AVolumeBase () |
| |
| virtual | ~AVolumeBase () |
| |
| virtual void | setShaderParameters (const Shader &shader, const ViewState &state) const |
| |
| | SliceableObject () |
| |
| virtual | ~SliceableObject () |
| |
| virtual const GLComponent * | glAPI () const |
| | OpenGL objects const API. More...
|
| |
| virtual GLComponent * | glAPI () |
| | OpenGL objects API. More...
|
| |
| virtual const Sliceable * | sliceableAPI () const |
| |
| virtual Sliceable * | sliceableAPI () |
| |
| virtual std::vector< float > | glVoxelSize () const |
| |
| virtual std::vector< float > | glMin2D () const |
| |
| virtual std::vector< float > | glMax2D () const |
| |
| virtual void | glSetChanged (glPart, bool=true) const |
| |
| virtual void | glSetTexImageChanged (bool x=true, unsigned tex=0) const |
| |
| virtual void | glSetTexEnvChanged (bool x=true, unsigned tex=0) const |
| |
| virtual const Material * | glMaterial () const |
| |
| virtual const AObjectPalette * | glPalette (unsigned tex=0) const |
| |
| const Referential * | getReferential () const |
| |
| | AObject (const std::string &filename="") |
| |
| virtual | ~AObject () |
| | AObject subclasses must call cleanup() in their destructor. More...
|
| |
| virtual const MObject * | mObjectAPI () const |
| |
| virtual MObject * | mObjectAPI () |
| |
| int | type () const |
| | Object type identifier. More...
|
| |
| void | setType (int type) |
| | Method to set type id, because type() is not virtual. More...
|
| |
| int | id () const |
| | Unique ID assigned upon construction, but somewhat unused now... More...
|
| |
| std::string | name () const |
| | Name shown in control window. More...
|
| |
| std::string | fileName () const |
| | File name (if any) for loaded objects. More...
|
| |
| void | setName (const std::string &n) |
| |
| void | setFileName (const std::string &filename) |
| |
| void | setId (int id) |
| |
| virtual int | isMultiObject () const |
| | maybe not necessary ?: we can use dynamic_cast instead More...
|
| |
| virtual bool | render (PrimList &, const ViewState &) |
| | rendering (generally 2D or 3D using OpenGL). More...
|
| |
| virtual void | internalUpdate () |
| | Updates the state of the object. More...
|
| |
| virtual AObjectPalette * | palette () |
| | Normally, getOrCreatePalette() should be used instead of this function in most cases. More...
|
| |
| virtual const AObjectPalette * | palette () const |
| |
| virtual void | setPalette (const AObjectPalette &palette) |
| |
| virtual const AObjectPalette * | getOrCreatePalette () const |
| | User normally calls this function. More...
|
| |
| virtual void | createDefaultPalette (const std::string &name="") |
| | function called by getOrCreatePalette() - overloadable, need not be called directly More...
|
| |
| virtual void | SetMaterial (const Material &mat) |
| |
| virtual Material & | GetMaterial () |
| |
| virtual const Material & | material () const |
| |
| Referential * | getReferential () const |
| |
| AObject * | referentialInheritance () const |
| | if not null, the object referential is inherited from this object More...
|
| |
| virtual void | setReferentialInheritance (AObject *ao) |
| |
| virtual void | setReferential (Referential *ref) |
| |
| virtual AObject * | fallbackReferentialInheritance () const |
| | object to take referential from when no ref is assigned More...
|
| |
| const Referential * | previousReferential () const |
| | Referential that the object was in before the last change. More...
|
| |
| virtual Tree * | optionTree () const |
| | Menu tree for new options, see object/optionMatcher.h. More...
|
| |
| virtual ObjectMenu * | optionMenu () const |
| |
| int | InMemory () const |
| | For objects loading only when needed (not used yet...) More...
|
| |
| int | Visible () const |
| | Visibility in control window. More...
|
| |
| void | SetVisibility (int v) |
| |
| ParentList & | Parents () |
| | List of multi-objects containing this one. Obsolete: use parents() More...
|
| |
| ParentList & | parents () |
| | List of multi-objects containing this one. More...
|
| |
| const ParentList & | parents () const |
| | List of multi-objects containing this one. More...
|
| |
| virtual void | RegisterParent (MObject *pob) |
| |
| virtual void | UnregisterParent (MObject *pob) |
| |
| const std::set< AWindow * > & | WinList () |
| | List of windows showing this object. More...
|
| |
| virtual void | registerWindow (AWindow *window) |
| |
| virtual void | unregisterWindow (AWindow *window) |
| |
| virtual bool | renderingIsObserverDependent () const |
| | true only if the rendering (openGL) of the object changes with the observer position/orientation of the view (which is rare, but typically needed for Volume Rendering) More...
|
| |
| virtual int | CanBeDestroyed () |
| | Allows / unallows destruction of object. More...
|
| |
| virtual void | setReferenceChanged () |
| |
| bool | hasReferenceChanged () const |
| |
| virtual void | clearHasChangedFlags () const |
| | Reset has-changed flags. More...
|
| |
| virtual AObject * | objectAt (const std::vector< float > &pos, float tol, const Referential *orgref, const Point3df &orggeom) |
| | Same with origin window referential. More...
|
| |
| virtual void | setGeomExtrema () |
| | Scans the object internals and determines its geometry extrema. More...
|
| |
| virtual float | mixedTexValue (const std::vector< float > &pos, const Referential *orgRef) const |
| | Gets a "mixed" texture value at a given space / time location. More...
|
| |
| virtual std::vector< float > | texValues (const std::vector< float > &pos, const Referential *orgRef) const |
| | Gets the array of texture values at a given location. More...
|
| |
| void | setHeaderOptions () |
| | Set some object properties according to the header (.minf), such as material, palette etc. More...
|
| |
| virtual void | setProperties (carto::Object options) |
| | Same as setHeaderOptions() and used by it, allows passing a dictionary. More...
|
| |
| virtual void | storeHeaderOptions () |
| | Store some object properties into the header (.minf), such as material, palette etc before saving the object. More...
|
| |
| virtual carto::Object | makeHeaderOptions () const |
| | get object properties into a generic object, such as material, palette etc before saving the object More...
|
| |
| long | loadDate () const |
| | Time the object was created, loaded or reloaded. More...
|
| |
| void | setLoadDate (long t) |
| |
| virtual void | update (const Observable *observable, void *arg) |
| | This method is called whenever the observed object is changed. More...
|
| |
| bool | isCopy () const |
| |
| void | setCopyFlag (bool x=true) |
| |
| virtual std::string | toolTip () const |
| | tooltip displayed in 3D views (HTML). More...
|
| |
| carto::Object | aimsMeshFromGLComponent () |
| |
| | Observable () |
| | Construct an Observable with zero observers. More...
|
| |
| virtual | ~Observable () |
| | does nothing More...
|
| |
| void | addObserver (Observer *observer) |
| | Adds an observer to the set of observers for this object. More...
|
| |
| void | deleteObserver (Observer *observer) |
| | Deletes an observer from the set of observers of this object. More...
|
| |
| void | deleteObservers () |
| | Clears the observer list so that this object no longer has any observers (doesn't call any observer method - see notifyUnregisterObservers() for this ) More...
|
| |
| int | countObservers () const |
| | Returns the number of observers of this object. More...
|
| |
| virtual void | notifyObservers (void *arg=0) |
| | If this object has changed, as indicated by the hasChanged method, then notify all of its observers. More...
|
| |
| virtual void | notifyUnregisterObservers () |
| | Notifies observable destruction to all observers and unregisters them. More...
|
| |
| bool | hasChanged () const |
| | Tests if this object has changed. More...
|
| |
| bool | obsHasChanged (int) const |
| | only valid during an Observer::update() More...
|
| |
| bool | obsHasChanged (const std::string &) const |
| | only valid during an Observer::update() More...
|
| |
| void | setChanged () const |
| | Indicates that this object has changed. More...
|
| |
| | SharedObject () |
| |
| | SharedObject (const SharedObject &x) |
| |
| virtual | ~SharedObject () |
| |
| SharedObject & | operator= (const SharedObject &) |
| |
| bool | testDeletable () |
| |
| bool | tryDelete () |
| |
| void | attachWeakPtr (weak_ptr< T > &) const |
| |
| void | detachWeakPtr (weak_ptr< T > &) const |
| |
| void | attachWeakPtr (weak_shared_ptr< T > &) const |
| |
| void | detachWeakPtr (weak_shared_ptr< T > &) const |
| |
| virtual | ~WeakObject () |
| |
| | RCObject () |
| |
| | RCObject (const RCObject &) |
| |
| RCObject & | operator= (const RCObject &) |
| |
| virtual | ~RCObject () |
| |
| virtual | ~Observer () |
| |
| | Sliceable () |
| |
| virtual | ~Sliceable () |
| |
| virtual unsigned | glNumVertex (const ViewState &) const |
| |
| virtual const GLfloat * | glVertexArray (const ViewState &) const |
| |
| virtual const GLfloat * | glNormalArray (const ViewState &state) const |
| | normals array (optional), default=0 (no normals, flat shaded faces) More...
|
| |
| virtual unsigned | glPolygonSize (const ViewState &) const |
| | number of vertices per polygon (default = 3: triangles) More...
|
| |
| virtual unsigned | glNumPolygon (const ViewState &) const |
| |
| virtual const GLuint * | glPolygonArray (const ViewState &) const |
| |
| virtual unsigned | glDimTex (const ViewState &, unsigned tex=0) const |
| | texture dimension (1, 2 [or 3]) More...
|
| |
| virtual unsigned | glTexCoordSize (const ViewState &, unsigned tex=0) const |
| | texture array size (must be >= numVertex to work), defalut=0 More...
|
| |
| virtual const GLfloat * | glTexCoordArray (const ViewState &, unsigned tex=0) const |
| |
| virtual carto::VolumeRef< AimsRGBA > | glBuildTexImage (const ViewState &state, unsigned tex, int dimx=-1, int dimy=-1, bool useTexScale=true) const |
| | If you make non-standard textures (ie not from a palette), overload this function. More...
|
| |
| virtual bool | glMakeTexImage (const ViewState &state, const GLTexture &gltex, unsigned tex) const |
| | If you make non-standard textures (ie not from a palette), overload this function to fill gltex. More...
|
| |
| virtual carto::VolumeRef< AimsRGBA > | rgbaVolume (const SliceViewState *=0, int tex=0) const |
| | fills a resampled RGBA volume More...
|
| |
| virtual void | rgbaVolume (carto::Volume< AimsRGBA > &, const SliceViewState *=0, int tex=0) const |
| | same as the other rgbaVolume() but fills an already allocated volume More...
|
| |
| virtual bool | glAllowedTexRGBInterpolation (unsigned tex=0) const |
| |
| virtual std::string | viewStateID (glPart part, const ViewState &) const |
| | Makes a unique ID from a viewstate. More...
|
| |
| | GLComponent () |
| |
| virtual | ~GLComponent () |
| |
| virtual void | glClearHasChangedFlags () const |
| |
| virtual bool | glHasChanged (glPart) const |
| |
| void | setShader (const Shader &shader) |
| |
| void | removeShader () |
| |
| void | setupShader () |
| | create, setup, or remove the shader More...
|
| |
| const Shader * | getShader () const |
| |
| Shader * | getShader () |
| |
| virtual unsigned long | glMaxNumDisplayedPolygons () const |
| | Limit to the number of displayed polygons (default: 0, unlimited or ) global default value) More...
|
| |
| virtual void | glSetMaxNumDisplayedPolygons (unsigned long n) |
| |
| virtual unsigned | glNumTextures () const |
| |
| virtual unsigned | glNumTextures (const ViewState &) const |
| |
| virtual glTextureMode | glTexMode (unsigned tex=0) const |
| |
| virtual void | glSetTexMode (glTextureMode mode, unsigned tex=0) |
| |
| virtual float | glTexRate (unsigned tex=0) const |
| |
| virtual void | glSetTexRate (float rate, unsigned tex=0) |
| |
| virtual glTextureFiltering | glTexFiltering (unsigned tex=0) const |
| |
| virtual void | glSetTexFiltering (glTextureFiltering x, unsigned tex=0) |
| |
| virtual glAutoTexturingMode | glAutoTexMode (unsigned tex=0) const |
| |
| virtual void | glSetAutoTexMode (glAutoTexturingMode mode, unsigned tex=0) |
| |
| virtual const float * | glAutoTexParams (unsigned coord=0, unsigned tex=0) const |
| |
| virtual void | glSetAutoTexParams (const float *params, unsigned coord=0, unsigned tex=0) |
| |
| virtual bool | glTexImageChanged (unsigned tex=0) const |
| |
| virtual bool | glTexEnvChanged (unsigned tex=0) const |
| |
| virtual GLint | glGLTexMode (unsigned tex=0) const |
| |
| virtual GLint | glGLTexFiltering (unsigned tex=0) const |
| |
| virtual void | glSetTexRGBInterpolation (bool x, unsigned tex=0) |
| |
| virtual bool | glTexRGBInterpolation (unsigned tex=0) const |
| |
| virtual const TexExtrema & | glTexExtrema (unsigned tex=0) const |
| |
| virtual TexExtrema & | glTexExtrema (unsigned tex=0) |
| |
| virtual GLPrimitives | glMainGLL (const ViewState &) |
| |
| virtual void | glGarbageCollector (int nkept=-1) |
| | Frees unused display lists. More...
|
| |
| unsigned | glStateMemory () const |
| | Number of unused display lists in different states kept in memory (default: 4) More...
|
| |
| virtual void | glSetStateMemory (unsigned n) |
| |
| virtual bool | glMakeBodyGLL (const ViewState &state, const GLList &gllist) const |
| | If you want to make a non-standard GL display list for the body geometry, overload this function to fill gllist. More...
|
| |
| virtual void | glBeforeBodyGLL (const ViewState &state, GLPrimitives &pl) const |
| | GL list to execute before the body is rendered. More...
|
| |
| virtual void | glAfterBodyGLL (const ViewState &state, GLPrimitives &pl) const |
| | GL list to execute after the body is rendered. More...
|
| |
| virtual bool | glMakeTexEnvGLL (const ViewState &state, const GLList &gllist, unsigned tex) const |
| |
| virtual GLPrimitives | glBodyGLL (const ViewState &state) const |
| |
| virtual GLPrimitives | glMaterialGLL (const ViewState &state) const |
| |
| virtual GLPrimitives | glTexNameGLL (const ViewState &, unsigned tex=0) const |
| |
| virtual GLPrimitives | glTexEnvGLL (const ViewState &, unsigned tex=0) const |
| |
| virtual void | glSetMainGLL (const std::string &state, GLPrimitives x) |
| |
| virtual void | glSetBodyGLL (const std::string &state, RefGLItem x) |
| |
| virtual void | glSetMaterialGLL (const std::string &state, RefGLItem x) |
| |
| virtual void | glSetTexNameGLL (const std::string &state, RefGLItem x, unsigned tex=0) |
| |
| virtual std::set< glTextureMode > | glAllowedTexModes (unsigned tex=0) const |
| | List of actually allowed texturing modes for this particular object. More...
|
| |
| virtual std::set< glTextureFiltering > | glAllowedTexFilterings (unsigned tex=0) const |
| |
| virtual std::set< glAutoTexturingMode > | glAllowedAutoTexModes (unsigned tex=0) const |
| |
| virtual bool | glAllowedTexRate (unsigned tex=0) const |
| |
| virtual carto::Object | debugInfo () const |
| |
| int | glObjectID () const |
| |
| virtual TexInfo & | glTexInfo (unsigned tex=0) const |
| |
| | PythonAObject () |
| |
| virtual | ~PythonAObject () |
| |