#include <anatomist/action/paintaction.h>
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| | PaintStrategy () |
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| virtual | ~PaintStrategy () |
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| virtual PaintType | paintType ()=0 |
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| virtual void | paint (AWindow3D *win, Transformation *transf, const Point3df &point, const AObject *originalLabel, AObject *finalLabel, float brushSize, bool lineMode, AimsData< AObject *> *volumeOfLabels, const Point3df &vlOffset, aims::BucketMap< Void >::Bucket &deltaModifications, std::list< std::pair< Point3d, ChangesItem > > &changes, const Point3df &voxelSize, bool line, bool replace, bool mm)=0 |
| | Draw. More...
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| void | reset () |
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| bool | in (const AimsData< AObject *> *o, Point3df p, const Point3df &offset) |
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Definition at line 105 of file paintaction.h.
◆ PaintType
◆ PaintStrategy()
| anatomist::PaintStrategy::PaintStrategy |
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◆ ~PaintStrategy()
| virtual anatomist::PaintStrategy::~PaintStrategy |
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◆ brushPainter()
| static void anatomist::PaintStrategy::brushPainter |
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staticprotected |
◆ drawFastLine()
| static std::list< Point3d > anatomist::PaintStrategy::drawFastLine |
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const Point3d & |
from, |
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const Point3d & |
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◆ drawLine()
◆ in()
◆ paint()
| virtual void anatomist::PaintStrategy::paint |
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AWindow3D * |
win, |
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Transformation * |
transf, |
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const Point3df & |
point, |
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const AObject * |
originalLabel, |
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AObject * |
finalLabel, |
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float |
brushSize, |
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bool |
lineMode, |
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AimsData< AObject *> * |
volumeOfLabels, |
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const Point3df & |
vlOffset, |
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aims::BucketMap< Void >::Bucket & |
deltaModifications, |
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std::list< std::pair< Point3d, ChangesItem > > & |
changes, |
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const Point3df & |
voxelSize, |
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bool |
line, |
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bool |
replace, |
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bool |
mm |
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pure virtual |
◆ paintType()
| virtual PaintType anatomist::PaintStrategy::paintType |
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pure virtual |
◆ reset()
| void anatomist::PaintStrategy::reset |
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◆ myPreviousPoint
| Point3df anatomist::PaintStrategy::myPreviousPoint |
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◆ myPreviousPointExists
| bool anatomist::PaintStrategy::myPreviousPointExists |
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protected |
The documentation for this class was generated from the following file: