Multiple display lists and texture objects.
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#include <anatomist/primitive/primitive.h>
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| std::list< unsigned > | _gll |
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| std::list< unsigned > | _tex |
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Multiple display lists and texture objects.
Definition at line 66 of file primitive.h.
◆ Primitive()
| anatomist::Primitive::Primitive |
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◆ ~Primitive()
| virtual anatomist::Primitive::~Primitive |
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virtual |
Primitive destructor makes the shatred context current.
◆ callList()
| virtual void anatomist::Primitive::callList |
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const |
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virtual |
◆ clear()
| void anatomist::Primitive::clear |
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◆ deleteList()
| void anatomist::Primitive::deleteList |
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unsigned |
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◆ deleteTexture()
| void anatomist::Primitive::deleteTexture |
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unsigned |
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◆ glLists()
| const std::list<unsigned>& anatomist::Primitive::glLists |
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const |
◆ insertList()
| void anatomist::Primitive::insertList |
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unsigned |
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◆ insertTexture()
| void anatomist::Primitive::insertTexture |
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unsigned |
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◆ textures()
| const std::list<unsigned>& anatomist::Primitive::textures |
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const |
◆ _gll
| std::list<unsigned> anatomist::Primitive::_gll |
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protected |
◆ _tex
| std::list<unsigned> anatomist::Primitive::_tex |
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protected |
The documentation for this class was generated from the following file: