35 #ifndef ANATOMIST_WINDOW3D_CONNMATRIXCONTROL_H 36 #define ANATOMIST_WINDOW3D_CONNMATRIXCONTROL_H 47 class AConnectivityMatrix;
60 virtual std::string
name()
const {
return "ConnectivityMatrixAction"; }
83 virtual void eventAutoSubscription(
ActionPool * actionPool );
84 virtual void doAlsoOnDeselect(
ActionPool * actionPool );
virtual void showConnectivityAtPoint(int x, int y, int, int)
Base Anatomist object (abstract)
ConnectivityMatrixAction()
void clearConnectivityProgress(AConnectivityMatrix *aconn)
static Action * creator()
virtual std::string name() const
virtual void showConnectivityForPatch(int x, int y, int, int)
virtual ~ConnectivityMatrixAction()
Connectivity matix object: fusions sparse matrix, white mesh, and optionally a gyrus patch texture...
AConnectivityMatrix * connectivityMatrix(AObject *obj) const