34 #ifndef ANA_SURFACE_GLOBJECT_H 35 #define ANA_SURFACE_GLOBJECT_H ViewState holds information about how a view wants to see an object.
Base Anatomist object (abstract)
virtual const AObjectPalette * glPalette(unsigned tex=0) const
virtual void glSetChanged(glPart, bool=true) const
virtual void glSetTexEnvChanged(bool=true, unsigned tex=0) const
virtual void glSetTexImageChanged(bool=true, unsigned tex=0) const
virtual const GLComponent * glAPI() const
This class has to be rewritten, it's really really a shame.......
virtual const Material * glMaterial() const
Base class for all OpenGL objects in Anatomist (with OpenGL display lists)
virtual GLComponent * glAPI()
glPart
GL object parts, each driving a GL list.
virtual std::string viewStateID(glPart part, const ViewState &) const
Makes a unique ID from a viewstate.