anatomist  5.0.5
3D neuroimaging data viewer
wTools3D.h
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33 
34 
35 #ifndef ANATOMIST_WINDOW3D_WTOOLS3D_H
36 #define ANATOMIST_WINDOW3D_WTOOLS3D_H
37 
39 #include <qwidget.h>
40 
41 
42 class AWindow3D;
43 
44 
46 class Tools3DWindow : public QWidget, public anatomist::Observer
47 {
48  Q_OBJECT
49 
50 public:
51  Tools3DWindow( AWindow3D *win );
52  virtual ~Tools3DWindow();
53 
54  virtual void update( const anatomist::Observable* observable, void* arg );
55 
56 public slots:
57  void enableCube( bool state );
58  void enableBoundingFrame( bool state );
59  void setRenderMode( int modenum );
60  void enablePerspective( bool );
61  void setClipMode( int );
62  void setClipDistance( int );
63  void enableTransparentZ( bool );
64  void setCulling( bool );
65  void setFlatShading( bool );
66  void setSmoothing( bool );
67  void setFog( bool );
68  void setPolygonsSorting( bool );
69  void setCursorVisibility( int );
70 
71 protected:
73 
75 
76 protected slots:
77  void enableDepthPeeling( bool );
78  void setDepthPeelingPasses( int );
79  void toggleSavingMode( int );
80 
81 private:
82  struct Private;
83  Private *d;
84 };
85 
86 
87 #endif
virtual void update(const anatomist::Observable *observable, void *arg)
This method is called whenever the observed object is changed.
void setClipDistance(int)
void setDepthPeelingPasses(int)
void enableDepthPeeling(bool)
void setFog(bool)
A class can implement the Observer interface when it wants to be informed of changes in observable ob...
Definition: Observer.h:54
void setRenderMode(int modenum)
virtual void unregisterObservable(anatomist::Observable *)
Called when an observable is destroyed, only called by Observable: don&#39;t use this function directly...
3D window, OpenGL rendering
Definition: window3D.h:69
This class can be subclassed to represent an object that the programmer wants to have observed...
Definition: Observable.h:67
void setCursorVisibility(int)
Tools3DWindow(AWindow3D *win)
#define slots
void enableCube(bool state)
void toggleSavingMode(int)
void setClipMode(int)
virtual ~Tools3DWindow()
void setFlatShading(bool)
Settings for 3D windows.
Definition: wTools3D.h:46
void setSmoothing(bool)
void enableBoundingFrame(bool state)
void setPolygonsSorting(bool)
void enablePerspective(bool)
AWindow3D * _window
Definition: wTools3D.h:72
void setCulling(bool)
void enableTransparentZ(bool)