#include <anatomist/qtvr3/mpvrShader.h>
Definition at line 45 of file mpvrShader.h.
 
◆ MPVRShader()
  
  
      
        
          | Vr::MPVRShader::MPVRShader  | 
          ( | 
           | ) | 
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protected   | 
  
 
 
◆ getName()
  
  
      
        
          | std::string Vr::MPVRShader::getName  | 
          ( | 
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           const | 
         
       
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virtual   | 
  
 
 
◆ getSlices()
  
  
      
        
          | std::map< float, std::list< Vector3d > >& Vr::MPVRShader::getSlices  | 
          ( | 
          const float *  | 
          ,  | 
         
        
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          const Vector3d &  | 
          v = Vector3d(0.0f, 0.0f, 0.0f),  | 
         
        
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          const int  | 
          n = 1  | 
         
        
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          ) | 
           |  | 
         
       
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virtual   | 
  
 
 
◆ getStaticName()
  
  
      
        
          | static std::string Vr::MPVRShader::getStaticName  | 
          ( | 
           | ) | 
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static   | 
  
 
 
◆ setBlending()
  
  
      
        
          | void Vr::MPVRShader::setBlending  | 
          ( | 
           | ) | 
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virtual   | 
  
 
 
◆ Creator< MPVRShader, Shader >
The documentation for this class was generated from the following file: