#include <anatomist/qtvr3/shader.h>
Definition at line 46 of file shader.h.
 
◆ Shader()
◆ ~Shader()
  
  
      
        
          | virtual Vr::Shader::~Shader  | 
          ( | 
           | ) | 
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virtual   | 
  
 
 
◆ getName()
  
  
      
        
          | virtual std::string Vr::Shader::getName  | 
          ( | 
           | ) | 
           const | 
         
       
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virtual   | 
  
 
 
◆ getSlices()
  
  
      
        
          | virtual std::map< float, std::list< Vector3d > >& Vr::Shader::getSlices  | 
          ( | 
          const float *  | 
          ,  | 
         
        
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          const Vector3d &  | 
          ,  | 
         
        
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          const int  | 
            | 
         
        
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          ) | 
           |  | 
         
       
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pure virtual   | 
  
 
 
◆ setBlending()
  
  
      
        
          | virtual void Vr::Shader::setBlending  | 
          ( | 
           | ) | 
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virtual   | 
  
 
 
◆ setMaxSlices()
      
        
          | void Vr::Shader::setMaxSlices  | 
          ( | 
          int  | 
           | ) | 
           | 
        
      
 
 
◆ sl
The documentation for this class was generated from the following file: