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anatomist
5.0.5
3D neuroimaging data viewer
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#include <anatomist/bucket/Bucket.h>
Public Member Functions | |
Bucket (const char *filename=NULL) | |
~Bucket () | |
float | MinT () const |
Obsolete, deprecated. More... | |
float | MaxT () const |
Obsolete, deprecated. More... | |
virtual bool | boundingBox (std::vector< float > &bmin, std::vector< float > &bmax) const |
Fills bmin and bmax with the N-D bounding box extrema in the object's referential coordinates. More... | |
virtual bool | boundingBox2D (std::vector< float > &bmin, std::vector< float > &bmax) const |
Bounding box in 2D views mode. More... | |
virtual void | setSubBucketGeomExtrema (const Point3df &pmin=Point3df(0., 0., 0.), const Point3df &pmax=Point3df(0., 0., 0.)) |
virtual void | setGeomExtrema () |
Scans the object internals and determines its geometry extrema. More... | |
virtual std::vector< float > | voxelSize () const |
Returns at least 4 sizes. For 3D objects, returns (1, 1, 1, 1) More... | |
virtual void | setVoxelSize (const std::vector< float > &vs) |
virtual void | setBucketChanged () |
virtual bool | hasBucketChanged () const |
void | setBucket (const aims::BucketMap< Void > &theBuck) |
void | setBucket (carto::rc_ptr< aims::BucketMap< Void > > theBuck) |
aims::BucketMap< Void > & | bucket () |
const aims::BucketMap< Void > & | bucket () const |
carto::rc_ptr< aims::BucketMap< Void > > | rcBucket () |
size_t | createFacet (size_t t=0) const |
virtual bool | Is2DObject () |
virtual bool | Is3DObject () |
const AimsSurface< 4, Void > * | surface (const ViewState &) const |
void | setSurface (AimsSurfaceFacet *surf) |
void | freeSurface () |
virtual unsigned | glNumVertex (const ViewState &) const |
virtual const GLfloat * | glVertexArray (const ViewState &) const |
virtual const GLfloat * | glNormalArray (const ViewState &) const |
normals array (optional), default=0 (no normals, flat shaded faces) More... | |
virtual unsigned | glNumPolygon (const ViewState &) const |
virtual const GLuint * | glPolygonArray (const ViewState &) const |
virtual unsigned | glPolygonSize (const ViewState &) const |
number of vertices per polygon (default = 3: triangles) More... | |
bool | allow2DRendering () const |
void | setAllow2DRendering (bool x) |
when false, a bucket will always appear 3D More... | |
virtual bool | empty () const |
void | insert (const aims::BucketMap< Void > ®ion) |
void | erase (const aims::BucketMap< Void > ®ion) |
void | meshSubBucket (aims::BucketMap< Void >::Bucket::const_iterator ibegin, aims::BucketMap< Void >::Bucket::const_iterator iend, AimsSurface< 4, Void > *surf, bool glonfly=false) const |
void | meshSubBucket (const std::vector< std::pair< aims::BucketMap< Void >::Bucket::const_iterator, aims::BucketMap< Void >::Bucket::const_iterator > > &iv, AimsSurface< 4, Void > *surf, bool glonfly=false) const |
virtual AObject * | objectAt (const std::vector< float > &pos, float tol=0) |
Find the object (sub-object) at given postion with a tolerence. More... | |
virtual bool | loadable () const |
virtual bool | savable () const |
virtual bool | save (const std::string &filename) |
virtual bool | reload (const std::string &filename) |
Re-reads objects from disk. More... | |
virtual void | setInternalsChanged () |
Notifies some underlying lower-level objects have changed. More... | |
virtual carto::GenericObject * | attributed () |
virtual const carto::GenericObject * | attributed () const |
virtual Tree * | optionTree () const |
Menu tree for new options, see object/optionMatcher.h. More... | |
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AGLObject () | |
virtual | ~AGLObject () |
virtual const GLComponent * | glAPI () const |
virtual GLComponent * | glAPI () |
virtual void | glSetChanged (glPart, bool=true) const |
virtual void | glSetTexImageChanged (bool=true, unsigned tex=0) const |
virtual void | glSetTexEnvChanged (bool=true, unsigned tex=0) const |
virtual const Material * | glMaterial () const |
virtual const AObjectPalette * | glPalette (unsigned tex=0) const |
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AObject (const std::string &filename="") | |
virtual | ~AObject () |
AObject subclasses must call cleanup() in their destructor. More... | |
virtual AObject * | clone (bool shallow=true) |
Makes a copy of the object, with a duplicated object structure, palette and material, but which may share the underlying low-level data object (Aims object). More... | |
virtual const MObject * | mObjectAPI () const |
virtual MObject * | mObjectAPI () |
int | type () const |
Object type identifier. More... | |
void | setType (int type) |
Method to set type id, because type() is not virtual. More... | |
int | id () const |
Unique ID assigned upon construction, but somewhat unused now... More... | |
std::string | name () const |
Name shown in control window. More... | |
std::string | fileName () const |
File name (if any) for loaded objects. More... | |
void | setName (const std::string &n) |
void | setFileName (const std::string &filename) |
void | setId (int id) |
virtual int | isMultiObject () const |
maybe not necessary ?: we can use dynamic_cast instead More... | |
virtual bool | render (PrimList &, const ViewState &) |
rendering (generally 2D or 3D using OpenGL). More... | |
virtual void | internalUpdate () |
Updates the state of the object. More... | |
virtual void | adjustPalette () |
Creates or updates object palette according to object values (if needed) More... | |
virtual AObjectPalette * | palette () |
Normally, getOrCreatePalette() should be used instead of this function in most cases. More... | |
virtual const AObjectPalette * | palette () const |
virtual void | setPalette (const AObjectPalette &palette) |
virtual const AObjectPalette * | getOrCreatePalette () const |
User normally calls this function. More... | |
virtual void | createDefaultPalette (const std::string &name="") |
function called by getOrCreatePalette() - overloadable, need not be called directly More... | |
virtual void | SetMaterial (const Material &mat) |
virtual Material & | GetMaterial () |
virtual const Material & | material () const |
Referential * | getReferential () const |
AObject * | referentialInheritance () const |
if not null, the object referential is inherited from this object More... | |
virtual void | setReferentialInheritance (AObject *ao) |
virtual void | setReferential (Referential *ref) |
virtual AObject * | fallbackReferentialInheritance () const |
object to take referential from when no ref is assigned More... | |
const Referential * | previousReferential () const |
Referential that the object was in before the last change. More... | |
virtual ObjectMenu * | optionMenu () const |
int | InMemory () const |
For objects loading only when needed (not used yet...) More... | |
int | Visible () const |
Visibility in control window. More... | |
void | SetVisibility (int v) |
ParentList & | Parents () |
List of multi-objects containing this one. Obsolete: use parents() More... | |
ParentList & | parents () |
List of multi-objects containing this one. More... | |
const ParentList & | parents () const |
List of multi-objects containing this one. More... | |
virtual void | RegisterParent (MObject *pob) |
virtual void | UnregisterParent (MObject *pob) |
const std::set< AWindow * > & | WinList () |
List of windows showing this object. More... | |
virtual void | registerWindow (AWindow *window) |
virtual void | unregisterWindow (AWindow *window) |
virtual bool | textured2D () const |
true if 2D rendering uses a textured plane (not a full openGL object) More... | |
virtual bool | isTransparent () const |
virtual bool | renderingIsObserverDependent () const |
true only if the rendering (openGL) of the object changes with the observer position/orientation of the view (which is rare, but typically needed for Volume Rendering) More... | |
virtual int | CanBeDestroyed () |
Allows / unallows destruction of object. More... | |
virtual void | setReferenceChanged () |
bool | hasReferenceChanged () const |
virtual void | clearHasChangedFlags () const |
Reset has-changed flags. More... | |
virtual AObject * | objectAt (const std::vector< float > &pos, float tol, const Referential *orgref, const Point3df &orggeom) |
Same with origin window referential. More... | |
virtual void | SetExtrema () |
Scans the object internals and determines its (texture) extrema values. More... | |
virtual bool | hasTexture () const |
Textured objects have values associated with a geometric coordinate. More... | |
virtual unsigned | dimTexture () const |
Number of texture values for a point. More... | |
virtual float | mixedTexValue (const std::vector< float > &pos, const Referential *orgRef) const |
Gets a "mixed" texture value at a given space / time location. More... | |
virtual float | mixedTexValue (const std::vector< float > &pos) const |
Same as above except that coordinates are not transformed but taken in object coordinates system. More... | |
virtual std::vector< float > | texValues (const std::vector< float > &pos, const Referential *orgRef) const |
Gets the array of texture values at a given location. More... | |
virtual std::vector< float > | texValues (const std::vector< float > &pos) const |
virtual std::string | objectFullTypeName (void) const |
Get Object Full Type Name. More... | |
virtual bool | printTalairachCoord (const Point3df &, const Referential *) const |
should be replaced by a real referential More... | |
void | setHeaderOptions () |
Set some object properties according to the header (.minf), such as material, palette etc. More... | |
virtual void | setProperties (carto::Object options) |
Same as setHeaderOptions() and used by it, allows passing a dictionary. More... | |
virtual void | storeHeaderOptions () |
Store some object properties into the header (.minf), such as material, palette etc before saving the object. More... | |
virtual carto::Object | makeHeaderOptions () const |
get object properties into a generic object, such as material, palette etc before saving the object More... | |
long | loadDate () const |
Time the object was created, loaded or reloaded. More... | |
void | setLoadDate (long t) |
virtual void | update (const Observable *observable, void *arg) |
This method is called whenever the observed object is changed. More... | |
bool | isCopy () const |
void | setCopyFlag (bool x=true) |
virtual std::string | toolTip () const |
tooltip displayed in 3D views (HTML). More... | |
carto::Object | aimsMeshFromGLComponent () |
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Observable () | |
Construct an Observable with zero observers. More... | |
virtual | ~Observable () |
does nothing More... | |
void | addObserver (Observer *observer) |
Adds an observer to the set of observers for this object. More... | |
void | deleteObserver (Observer *observer) |
Deletes an observer from the set of observers of this object. More... | |
void | deleteObservers () |
Clears the observer list so that this object no longer has any observers (doesn't call any observer method - see notifyUnregisterObservers() for this ) More... | |
int | countObservers () const |
Returns the number of observers of this object. More... | |
virtual void | notifyObservers (void *arg=0) |
If this object has changed, as indicated by the hasChanged method, then notify all of its observers. More... | |
virtual void | notifyUnregisterObservers () |
Notifies observable destruction to all observers and unregisters them. More... | |
bool | hasChanged () const |
Tests if this object has changed. More... | |
bool | obsHasChanged (int) const |
only valid during an Observer::update() More... | |
bool | obsHasChanged (const std::string &) const |
only valid during an Observer::update() More... | |
void | setChanged () const |
Indicates that this object has changed. More... | |
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SharedObject () | |
SharedObject (const SharedObject &x) | |
virtual | ~SharedObject () |
SharedObject & | operator= (const SharedObject &) |
bool | testDeletable () |
bool | tryDelete () |
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void | attachWeakPtr (weak_ptr< T > &) const |
void | detachWeakPtr (weak_ptr< T > &) const |
void | attachWeakPtr (weak_shared_ptr< T > &) const |
void | detachWeakPtr (weak_shared_ptr< T > &) const |
virtual | ~WeakObject () |
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RCObject () | |
RCObject (const RCObject &) | |
RCObject & | operator= (const RCObject &) |
virtual | ~RCObject () |
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virtual | ~Observer () |
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GLComponent () | |
virtual | ~GLComponent () |
virtual const Sliceable * | sliceableAPI () const |
virtual Sliceable * | sliceableAPI () |
virtual void | glClearHasChangedFlags () const |
virtual bool | glHasChanged (glPart) const |
void | setShader (const Shader &shader) |
void | removeShader () |
void | setupShader () |
create, setup, or remove the shader More... | |
const Shader * | getShader () const |
Shader * | getShader () |
virtual void | setShaderParameters (const Shader &shader, const ViewState &state) const |
virtual unsigned long | glMaxNumDisplayedPolygons () const |
Limit to the number of displayed polygons (default: 0, unlimited or ) global default value) More... | |
virtual void | glSetMaxNumDisplayedPolygons (unsigned long n) |
virtual unsigned | glNumTextures () const |
virtual unsigned | glNumTextures (const ViewState &) const |
virtual glTextureMode | glTexMode (unsigned tex=0) const |
virtual void | glSetTexMode (glTextureMode mode, unsigned tex=0) |
virtual float | glTexRate (unsigned tex=0) const |
virtual void | glSetTexRate (float rate, unsigned tex=0) |
virtual glTextureFiltering | glTexFiltering (unsigned tex=0) const |
virtual void | glSetTexFiltering (glTextureFiltering x, unsigned tex=0) |
virtual glAutoTexturingMode | glAutoTexMode (unsigned tex=0) const |
virtual void | glSetAutoTexMode (glAutoTexturingMode mode, unsigned tex=0) |
virtual const float * | glAutoTexParams (unsigned coord=0, unsigned tex=0) const |
virtual void | glSetAutoTexParams (const float *params, unsigned coord=0, unsigned tex=0) |
virtual bool | glTexImageChanged (unsigned tex=0) const |
virtual bool | glTexEnvChanged (unsigned tex=0) const |
virtual GLint | glGLTexMode (unsigned tex=0) const |
virtual GLint | glGLTexFiltering (unsigned tex=0) const |
virtual void | glSetTexRGBInterpolation (bool x, unsigned tex=0) |
virtual bool | glTexRGBInterpolation (unsigned tex=0) const |
virtual unsigned | glDimTex (const ViewState &, unsigned tex=0) const |
texture dimension (1, 2 [or 3]) More... | |
virtual unsigned | glTexCoordSize (const ViewState &, unsigned tex=0) const |
texture array size (must be >= numVertex to work), defalut=0 More... | |
virtual const GLfloat * | glTexCoordArray (const ViewState &, unsigned tex=0) const |
virtual const TexExtrema & | glTexExtrema (unsigned tex=0) const |
virtual TexExtrema & | glTexExtrema (unsigned tex=0) |
virtual GLPrimitives | glMainGLL (const ViewState &) |
virtual void | glGarbageCollector (int nkept=-1) |
Frees unused display lists. More... | |
unsigned | glStateMemory () const |
Number of unused display lists in different states kept in memory (default: 4) More... | |
virtual void | glSetStateMemory (unsigned n) |
virtual bool | glMakeBodyGLL (const ViewState &state, const GLList &gllist) const |
If you want to make a non-standard GL display list for the body geometry, overload this function to fill gllist . More... | |
virtual void | glBeforeBodyGLL (const ViewState &state, GLPrimitives &pl) const |
GL list to execute before the body is rendered. More... | |
virtual void | glAfterBodyGLL (const ViewState &state, GLPrimitives &pl) const |
GL list to execute after the body is rendered. More... | |
virtual carto::VolumeRef< AimsRGBA > | glBuildTexImage (const ViewState &state, unsigned tex, int dimx=-1, int dimy=-1, bool useTexScale=true) const |
If you make non-standard textures (ie not from a palette), overload this function. More... | |
virtual bool | glMakeTexImage (const ViewState &state, const GLTexture &gltex, unsigned tex) const |
If you make non-standard textures (ie not from a palette), overload this function to fill gltex . More... | |
virtual bool | glMakeTexEnvGLL (const ViewState &state, const GLList &gllist, unsigned tex) const |
virtual GLPrimitives | glBodyGLL (const ViewState &state) const |
virtual GLPrimitives | glMaterialGLL (const ViewState &state) const |
virtual GLPrimitives | glTexNameGLL (const ViewState &, unsigned tex=0) const |
virtual GLPrimitives | glTexEnvGLL (const ViewState &, unsigned tex=0) const |
virtual void | glSetMainGLL (const std::string &state, GLPrimitives x) |
virtual void | glSetBodyGLL (const std::string &state, RefGLItem x) |
virtual void | glSetMaterialGLL (const std::string &state, RefGLItem x) |
virtual void | glSetTexNameGLL (const std::string &state, RefGLItem x, unsigned tex=0) |
virtual std::set< glTextureMode > | glAllowedTexModes (unsigned tex=0) const |
List of actually allowed texturing modes for this particular object. More... | |
virtual std::set< glTextureFiltering > | glAllowedTexFilterings (unsigned tex=0) const |
virtual std::set< glAutoTexturingMode > | glAllowedAutoTexModes (unsigned tex=0) const |
virtual bool | glAllowedTexRGBInterpolation (unsigned tex=0) const |
virtual bool | glAllowedTexRate (unsigned tex=0) const |
virtual carto::Object | debugInfo () const |
int | glObjectID () const |
virtual TexInfo & | glTexInfo (unsigned tex=0) const |
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PythonAObject () | |
virtual | ~PythonAObject () |
Static Public Attributes | |
static Tree * | _optionTree |
Protected Member Functions | |
void | freeSurface () const |
virtual void | setBucketChanged () const |
virtual std::string | viewStateID (glPart part, const ViewState &) const |
Makes a unique ID from a viewstate. More... | |
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const PrimList & | primitives () const |
PrimList & | primitives () |
virtual void | cleanup () |
must be called by objects destructors - Must be explicitly called by each object destructor since it can call virtual functions More... | |
virtual void | clearReferentialInheritance () |
sets the object to get referential from to null, unregister it More... | |
AObject *& | _referentialInheritance () |
provide access to derived classes More... | |
virtual void | unregisterObservable (Observable *) |
Called when an observable is destroyed, only called by Observable: don't use this function directly. More... | |
AObject (const AObject &) | |
copy constructor, protected and used only to reimplement clone() More... | |
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void | clearChanged () const |
Indicates that this object has no longer changed, or that it has already notified all of its observers of its most recent change. More... | |
void | obsSetChanged (int, bool=true) const |
int-based change flags (use enums to address them) More... | |
void | obsSetChanged (const std::string &, bool=true) const |
string-based change flags More... | |
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void | disableRefCount () |
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WeakObject () | |
WeakObject (const WeakObject &) | |
WeakObject & | operator= (const WeakObject &) |
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virtual void | cleanupObserver () |
call this function from inherited classes destructors. More... | |
virtual void | registerObservable (Observable *) |
only called by Observable: don't use this function directly More... | |
const std::set< Observable * > & | observed () const |
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void | glAddTextures (unsigned ntex=1) |
Protected Attributes | |
carto::rc_ptr< aims::BucketMap< Void > > | _bucket |
int | _minX |
int | _minY |
int | _minZ |
int | _minT |
int | _maxX |
int | _maxY |
int | _maxZ |
int | _maxT |
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int | _type |
Should be static in each object class. More... | |
int | _id |
std::string | _name |
std::string | _filename |
std::set< AWindow * > | _winList |
int | _inMemory |
int | _visible |
ParentList | _parents |
Material | _material |
Should be a pointer: some objects don't have a material (2D objects) More... | |
Referential * | _referential |
Referentiel. More... | |
bool | _referenceHasChanged |
Reference has-changed flag. More... | |
AObjectPalette * | _palette |
Palette. More... | |
anatomist::Bucket::Bucket | ( | const char * | filename = NULL | ) |
anatomist::Bucket::~Bucket | ( | ) |
bool anatomist::Bucket::allow2DRendering | ( | ) | const |
Referenced by glPolygonSize().
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Implements anatomist::PythonAObject.
Referenced by savable().
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Reimplemented from anatomist::PythonAObject.
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Fills bmin and bmax with the N-D bounding box extrema in the object's referential coordinates.
Changed in Anatomist 4.6. The older API was using Point3df instead of vector and informed only the spatial dimensions.
An object with no spatial information (a texture for instance) may still have time information. For this reason, the resulting bounding box should always have 4 components (at least), then 4th and additional ones should be valid, even if the function returns false (no spatial bounding box).
Reimplemented from anatomist::AObject.
Referenced by boundingBox2D(), and MaxT().
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Bounding box in 2D views mode.
In mm, may be the same as boundingBox() if the object field of view is the same in 3D and 2D modes. It normally includes voxels size (for a volume, bmin will be -vs/2 where vs is the voxel size, for the 3 first coordinates).
The default implementation just calls boundingBox().
Reimplemented from anatomist::AObject.
Definition at line 65 of file Bucket.h.
References boundingBox(), hasBucketChanged(), setBucket(), setBucketChanged(), setGeomExtrema(), setSubBucketGeomExtrema(), setVoxelSize(), and voxelSize().
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size_t anatomist::Bucket::createFacet | ( | size_t | t = 0 | ) | const |
Referenced by rcBucket().
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Referenced by glPolygonSize().
void anatomist::Bucket::erase | ( | const aims::BucketMap< Void > & | region | ) |
Referenced by glPolygonSize().
void anatomist::Bucket::freeSurface | ( | ) |
Referenced by Is3DObject().
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normals array (optional), default=0 (no normals, flat shaded faces)
Reimplemented from anatomist::GLComponent.
Referenced by Is3DObject().
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Reimplemented from anatomist::GLComponent.
Referenced by Is3DObject().
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Reimplemented from anatomist::GLComponent.
Referenced by Is3DObject().
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Reimplemented from anatomist::GLComponent.
Referenced by Is3DObject().
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number of vertices per polygon (default = 3: triangles)
Reimplemented from anatomist::GLComponent.
Definition at line 94 of file Bucket.h.
References allow2DRendering(), empty(), erase(), insert(), meshSubBucket(), objectAt(), and setAllow2DRendering().
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Reimplemented from anatomist::GLComponent.
Referenced by Is3DObject().
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Referenced by boundingBox2D().
void anatomist::Bucket::insert | ( | const aims::BucketMap< Void > & | region | ) |
Referenced by glPolygonSize().
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Implements anatomist::AObject.
Referenced by rcBucket().
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inlinevirtual |
Implements anatomist::AObject.
Definition at line 85 of file Bucket.h.
References freeSurface(), glNormalArray(), glNumPolygon(), glNumVertex(), glPolygonArray(), glVertexArray(), setSurface(), and surface().
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inlinevirtual |
Reimplemented from anatomist::AObject.
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inlinevirtual |
Obsolete, deprecated.
Reimplemented from anatomist::AObject.
Definition at line 62 of file Bucket.h.
References _maxT, and boundingBox().
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Definition at line 141 of file Bucket.h.
Referenced by glPolygonSize().
void anatomist::Bucket::meshSubBucket | ( | const std::vector< std::pair< aims::BucketMap< Void >::Bucket::const_iterator, aims::BucketMap< Void >::Bucket::const_iterator > > & | iv, |
AimsSurface< 4, Void > * | surf, | ||
bool | glonfly = false |
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) | const |
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inlinevirtual |
Obsolete, deprecated.
Reimplemented from anatomist::AObject.
Definition at line 61 of file Bucket.h.
References _minT.
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virtual |
Find the object (sub-object) at given postion with a tolerence.
Reimplemented from anatomist::AObject.
Referenced by glPolygonSize().
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Menu tree for new options, see object/optionMatcher.h.
Reimplemented from anatomist::AObject.
Referenced by savable().
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inline |
Definition at line 81 of file Bucket.h.
References _bucket, createFacet(), and Is2DObject().
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Re-reads objects from disk.
Only called if loadable() is true
and fileName() is not empty. A new filename can be passed to the reload function, so that files uncompressed by the ObjectReader in temporary locations can be processed. Overload this function in inherited classes to implement it.
If onlyoutdated
is true, reloading will only be done if the files containing the object have been modified since the object has been created/loaded/saved
Reimplemented from anatomist::AObject.
Referenced by savable().
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inlinevirtual |
Reimplemented from anatomist::AObject.
Definition at line 113 of file Bucket.h.
References attributed(), optionTree(), reload(), save(), and setInternalsChanged().
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Reimplemented from anatomist::AObject.
Referenced by savable().
void anatomist::Bucket::setAllow2DRendering | ( | bool | x | ) |
when false, a bucket will always appear 3D
Referenced by glPolygonSize().
void anatomist::Bucket::setBucket | ( | const aims::BucketMap< Void > & | theBuck | ) |
Referenced by boundingBox2D().
void anatomist::Bucket::setBucket | ( | carto::rc_ptr< aims::BucketMap< Void > > | theBuck | ) |
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Referenced by boundingBox2D().
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protectedvirtual |
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Scans the object internals and determines its geometry extrema.
Reimplemented from anatomist::AObject.
Referenced by boundingBox2D().
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Notifies some underlying lower-level objects have changed.
Useful especially after an underlying AIMS object has been modified
Reimplemented from anatomist::AObject.
Referenced by savable().
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Referenced by boundingBox2D().
void anatomist::Bucket::setSurface | ( | AimsSurfaceFacet * | surf | ) |
Referenced by Is3DObject().
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Reimplemented from anatomist::AObject.
Referenced by boundingBox2D().
const AimsSurface<4, Void>* anatomist::Bucket::surface | ( | const ViewState & | ) | const |
Referenced by Is3DObject().
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protectedvirtual |
Makes a unique ID from a viewstate.
The ID must be unique within the GLComponent instance and for the part part
. Depending on the aspects of the viewstate to take into account, subclasses may have to overload it.
For instance, a mesh may build an ID only taking time into account, whereas a volume slice must also code the slice position and orientation into the ID.
Reimplemented from anatomist::AGLObject.
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Returns at least 4 sizes. For 3D objects, returns (1, 1, 1, 1)
Reimplemented from anatomist::AObject.
Referenced by boundingBox2D().
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Definition at line 125 of file Bucket.h.
Referenced by bucket(), and rcBucket().
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mutableprotected |
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mutableprotected |