35 #ifndef ANA_BUCKET_BUCKET_H    36 #define ANA_BUCKET_BUCKET_H    51   struct SliceViewState;
    58     Bucket(
const char *filename=NULL);
    63     virtual bool boundingBox( std::vector<float> & bmin,
    64                               std::vector<float> & bmax ) 
const;
    66                                 std::vector<float> & bmax )
 const    73     virtual std::vector<float> 
voxelSize() 
const;
    74     virtual void setVoxelSize( 
const std::vector<float> & vs );
    99     virtual bool empty() 
const;
   110     virtual AObject* 
objectAt( 
const std::vector<float> & pos, 
float tol = 0 );
   113     virtual bool savable()
 const { 
return( 
true ); }
   114     virtual bool save( 
const std::string & filename );
   115     virtual bool reload( 
const std::string & filename );
   146     typedef std::pair<biter, biter>                             piter;
   147     std::vector<piter>  ivec;
   148     ivec.push_back( piter( ibegin, iend ) );
 ViewState holds information about how a view wants to see an object. 
 
virtual std::vector< float > voxelSize() const
Returns at least 4 sizes. For 3D objects, returns (1, 1, 1, 1) 
 
void insert(const aims::BucketMap< Void > ®ion)
 
virtual void setSubBucketGeomExtrema(const Point3df &pmin=Point3df(0., 0., 0.), const Point3df &pmax=Point3df(0., 0., 0.))
 
const aims::BucketMap< Void > & bucket() const
 
virtual void setInternalsChanged()
Notifies some underlying lower-level objects have changed. 
 
virtual void setGeomExtrema()
Scans the object internals and determines its geometry extrema. 
 
virtual bool hasBucketChanged() const
 
Base Anatomist object (abstract) 
 
float MaxT() const
Obsolete, deprecated. 
 
AIMSDATA_API AimsTimeSurface< 4, Void > AimsSurfaceFacet
 
size_t createFacet(size_t t=0) const
 
virtual bool save(const std::string &filename)
 
virtual bool reload(const std::string &filename)
Re-reads objects from disk. 
 
virtual unsigned glNumVertex(const ViewState &) const
 
carto::rc_ptr< aims::BucketMap< Void > > _bucket
 
static Tree * _optionTree
 
void setSurface(AimsSurfaceFacet *surf)
 
float MinT() const
Obsolete, deprecated. 
 
virtual bool empty() const
 
Attributed objects wrapper. 
 
virtual const GLfloat * glVertexArray(const ViewState &) const
 
void setBucket(const aims::BucketMap< Void > &theBuck)
 
virtual const GLfloat * glNormalArray(const ViewState &) const
normals array (optional), default=0 (no normals, flat shaded faces) 
 
virtual carto::GenericObject * attributed()
 
virtual bool boundingBox2D(std::vector< float > &bmin, std::vector< float > &bmax) const
Bounding box in 2D views mode. 
 
bool allow2DRendering() const
 
Bucket(const char *filename=NULL)
 
aims::BucketMap< Void > & bucket()
 
const AimsSurface< 4, Void > * surface(const ViewState &) const
 
virtual bool loadable() const
 
virtual bool boundingBox(std::vector< float > &bmin, std::vector< float > &bmax) const
Fills bmin and bmax with the N-D bounding box extrema in the object's referential coordinates...
 
void meshSubBucket(aims::BucketMap< Void >::Bucket::const_iterator ibegin, aims::BucketMap< Void >::Bucket::const_iterator iend, AimsSurface< 4, Void > *surf, bool glonfly=false) const
 
virtual bool savable() const
 
virtual Tree * optionTree() const
Menu tree for new options, see object/optionMatcher.h. 
 
virtual bool Is3DObject()
 
virtual void setBucketChanged()
 
virtual AObject * objectAt(const std::vector< float > &pos, float tol=0)
Find the object (sub-object) at given postion with a tolerence. 
 
void erase(const aims::BucketMap< Void > ®ion)
 
virtual std::string viewStateID(glPart part, const ViewState &) const
Makes a unique ID from a viewstate. 
 
glPart
GL object parts, each driving a GL list. 
 
virtual void setVoxelSize(const std::vector< float > &vs)
 
carto::rc_ptr< aims::BucketMap< Void > > rcBucket()
 
virtual const GLuint * glPolygonArray(const ViewState &) const
 
virtual unsigned glNumPolygon(const ViewState &) const
 
void setAllow2DRendering(bool x)
when false, a bucket will always appear 3D 
 
Specialization for a sliceable object. 
 
virtual unsigned glPolygonSize(const ViewState &) const
number of vertices per polygon (default = 3: triangles) 
 
virtual bool Is2DObject()