anatomist  5.0.5
3D neuroimaging data viewer
transformedobject.h
Go to the documentation of this file.
1 /* This software and supporting documentation are distributed by
2  * Institut Federatif de Recherche 49
3  * CEA/NeuroSpin, Batiment 145,
4  * 91191 Gif-sur-Yvette cedex
5  * France
6  *
7  * This software is governed by the CeCILL-B license under
8  * French law and abiding by the rules of distribution of free software.
9  * You can use, modify and/or redistribute the software under the
10  * terms of the CeCILL-B license as circulated by CEA, CNRS
11  * and INRIA at the following URL "http://www.cecill.info".
12  *
13  * As a counterpart to the access to the source code and rights to copy,
14  * modify and redistribute granted by the license, users are provided only
15  * with a limited warranty and the software's author, the holder of the
16  * economic rights, and the successive licensors have only limited
17  * liability.
18  *
19  * In this respect, the user's attention is drawn to the risks associated
20  * with loading, using, modifying and/or developing or reproducing the
21  * software by the user in light of its specific status of free software,
22  * that may mean that it is complicated to manipulate, and that also
23  * therefore means that it is reserved for developers and experienced
24  * professionals having in-depth computer knowledge. Users are therefore
25  * encouraged to load and test the software's suitability as regards their
26  * requirements in conditions enabling the security of their systems and/or
27  * data to be ensured and, more generally, to use and operate it in the
28  * same conditions as regards security.
29  *
30  * The fact that you are presently reading this means that you have had
31  * knowledge of the CeCILL-B license and that you accept its terms.
32  */
33 
34 
35 #ifndef ANA_SURFACE_TRANSFORMEDOBJECT_H
36 #define ANA_SURFACE_TRANSFORMEDOBJECT_H
37 
38 
41 
42 
43 namespace anatomist
44 {
45 
46  class Referential;
47  class Geometry;
48 
49 
54  {
55  public:
56  TransformedObject( const std::vector<AObject *> &,
57  bool followorientation=true,
58  bool followposition=false,
59  const Point3df & pos=Point3df( 1, 1, 0 ),
60  bool strongrefs=false );
61  TransformedObject( const std::vector<carto::shared_ptr<AObject> > &,
62  bool followorientation=true,
63  bool followposition=false,
64  const Point3df & pos=Point3df( 1, 1, 0 ) );
65  virtual ~TransformedObject();
66 
67  virtual bool renderingIsObserverDependent() const;
68  virtual bool render( PrimList &, const ViewState & );
69  void setPosition( const Point3df & );
71  Point3df position() const;
72  void setOffset( const Point3df & );
74  Point3df offset() const;
75  void setDynamicOffsetFromPoint( const Point3df & );
76  void removeDynamicOffset();
77  bool usesDynamicOffset() const;
79  void setScale( float scale );
80  float scale() const;
81  bool followsOrientation() const;
82  void setFollowOrientation( bool x );
83  bool followsPosition() const;
84  void setFollowPosition( bool x );
85  virtual const GLComponent* glAPI() const { return ObjectVector::glAPI(); }
86  virtual GLComponent* glAPI() { return ObjectVector::glAPI(); }
87 
88 
89  protected:
90  void setupTransforms( GLPrimitives &, const ViewState & );
92 
93  private:
94  struct Private;
95  Private *d;
96  };
97 
98 }
99 
100 #endif
101 
Point3df position() const
position in model view coords
ViewState holds information about how a view wants to see an object.
Definition: viewstate.h:66
A container object which displays its children either with a fixed orientation, or at a fixed positio...
std::list< carto::rc_ptr< GLItem > > PrimList
Definition: Object.h:72
virtual GLComponent * glAPI()
Point3df offset() const
3D constant offset in camera coords
void setOffset(const Point3df &)
void setScale(float scale)
virtual const GLComponent * glAPI() const
OpenGL objects const API.
Definition: Object.h:150
void setPosition(const Point3df &)
void popTransformationMatrixes(GLPrimitives &)
virtual const GLComponent * glAPI() const
it&#39;s a list, in fact...
Definition: objectVector.h:211
void setupTransforms(GLPrimitives &, const ViewState &)
virtual bool renderingIsObserverDependent() const
true only if the rendering (openGL) of the object changes with the observer position/orientation of t...
virtual bool render(PrimList &, const ViewState &)
rendering (generally 2D or 3D using OpenGL).
std::list< RefGLItem > GLPrimitives
Definition: primitive.h:156
Base class for all OpenGL objects in Anatomist (with OpenGL display lists)
Definition: glcomponent.h:66
void setDynamicOffsetFromPoint(const Point3df &)
Point3df dynamicOffsetFromPoint() const
TransformedObject(const std::vector< AObject *> &, bool followorientation=true, bool followposition=false, const Point3df &pos=Point3df(1, 1, 0), bool strongrefs=false)