anatomist  5.1.2
3D neuroimaging data viewer
anatomist::Fusion2D Class Reference

Anatomist object which contains two volumes: one for the MRI anatomic image, and another for the functional data (fMRI, PET...) More...

#include <anatomist/mobject/Fusion2D.h>

Inheritance diagram for anatomist::Fusion2D:
Collaboration diagram for anatomist::Fusion2D:

Public Member Functions

 Fusion2D (const std::vector< AObject * > &obj, bool dynamic=false)
 The dynamic parameter has been added in Anatomist 4.6.1 and is false by default. More...
 
virtual ~Fusion2D ()
 
virtual const GLComponentglAPI () const
 
virtual GLComponentglAPI ()
 
virtual const SliceablesliceableAPI () const
 
virtual SliceablesliceableAPI ()
 
AObjectmri () const
 
virtual int MType () const
 Precise type of multi-object. More...
 
virtual std::vector< float > voxelSize () const
 Returns at least 4 sizes. For 3D objects, returns (1, 1, 1, 1) More...
 
virtual std::vector< float > glVoxelSize () const
 
virtual std::vector< float > glMin2D () const
 
virtual std::vector< float > glMax2D () const
 
virtual AObjectfallbackReferentialInheritance () const
 object to take referential from when no ref is assigned More...
 
virtual bool CanRemove (AObject *obj)
 
virtual bool render (PrimList &, const ViewState &)
 rendering (generally 2D or 3D using OpenGL). More...
 
virtual bool update2DTexture (AImage &, const Point3df &posbase, const SliceViewState &, unsigned tex=0) const
 this function must be overloaded to actually fill the slice image More...
 
virtual bool Is2DObject ()
 Can be displayed in 2D windows. More...
 
virtual bool Is3DObject ()
 Can't be displayed in 3D windows. More...
 
virtual bool textured2D () const
 true if 2D rendering uses a textured plane (not a full openGL object) More...
 
void moveVolume (AObject *vol, int dstpos)
 move the sub-object vol to position dstpos. More...
 
void moveVolume (int srcpos, int dstpos)
 move the sub-object at position srcpos to position dstpos. More...
 
void reorder (const std::vector< AObject * > &)
 Reorder sub-objects. More...
 
virtual void glClearHasChangedFlags () const
 
virtual void glSetChanged (glPart, bool=true) const
 
virtual void glSetTexMode (glTextureMode mode, unsigned tex=0)
 
virtual void glSetTexImageChanged (bool x=true, unsigned tex=0) const
 
virtual void glSetTexEnvChanged (bool x=true, unsigned tex=0) const
 
unsigned glNumTextures (const ViewState &) const
 
std::set< glTextureModeglAllowedTexModes (unsigned tex=0) const
 List of actually allowed texturing modes for this particular object. More...
 
virtual void update (const Observable *observable, void *arg)
 This class is an Observer of each of the AObject it groups. More...
 
virtual const AObjectPaletteglPalette (unsigned tex=0) const
 
const ReferentialgetReferential () const
 
virtual bool hasTexture () const
 Textured objects have values associated with a geometric coordinate. More...
 
virtual unsigned dimTexture () const
 Number of texture values for a point. More...
 
virtual float mixedTexValue (const std::vector< float > &pos) const
 Same as above except that coordinates are not transformed but taken in object coordinates system. More...
 
virtual float mixedTexValue (const std::vector< float > &pos, const Referential *orgRef) const
 Gets a "mixed" texture value at a given space / time location. More...
 
virtual std::vector< float > texValues (const std::vector< float > &pos) const
 
virtual std::vector< float > texValues (const std::vector< float > &pos, const Referential *orgRef) const
 Gets the array of texture values at a given location. More...
 
virtual float mixedValue (const std::vector< float > &pv) const
 
virtual const MaterialglMaterial () const
 
virtual bool isTransparent () const
 
bool isDynamic () const
 
void setDynamic (bool dynamic)
 
virtual TreeoptionTree () const
 Menu tree for new options, see object/optionMatcher.h. More...
 
- Public Member Functions inherited from anatomist::ObjectVector
 ObjectVector ()
 
virtual ~ObjectVector ()
 
virtual size_t size () const
 
virtual iterator begin ()
 
virtual const_iterator begin () const
 
virtual iterator end ()
 
virtual const_iterator end () const
 
virtual void insert (AObject *)
 
virtual void insert (AObject *, int pos)
 
virtual void insert (const carto::shared_ptr< AObject > &, int pos=-1)
 
virtual const_iterator find (const AObject *) const
 
virtual const_iterator find (const carto::shared_ptr< AObject > &) const
 
virtual void erase (iterator &)
 
- Public Member Functions inherited from anatomist::MObject
 MObject ()
 
virtual ~MObject ()
 
virtual const MObjectmObjectAPI () const
 
virtual MObjectmObjectAPI ()
 
int isMultiObject () const
 maybe not necessary ?: we can use dynamic_cast instead More...
 
virtual void setReferential (Referential *ref)
 
virtual void setReferentialInheritance (AObject *)
 
void eraseObject (AObject *obj)
 
virtual float MinT () const
 Obsolete, deprecated. More...
 
virtual float MaxT () const
 Obsolete, deprecated. More...
 
virtual bool boundingBox2D (std::vector< float > &bmin, std::vector< float > &bmax) const
 Bounding box in 2D views mode. More...
 
virtual bool boundingBox (std::vector< float > &bmin, std::vector< float > &bmax) const
 Fills bmin and bmax with the N-D bounding box extrema in the object's referential coordinates. More...
 
virtual AObjectobjectAt (const std::vector< float > &pos, float tol=0)
 Find the object (sub-object) at given postion with a tolerence. More...
 
virtual std::list< AObject * > renderedSubObjects (const ViewState &) const
 lis of objects displayed in render() in a default implementation More...
 
virtual bool renderingIsObserverDependent () const
 true only if the rendering (openGL) of the object changes with the observer position/orientation of the view (which is rare, but typically needed for Volume Rendering) More...
 
virtual void setContentChanged () const
 
bool hasContentChanged () const
 
virtual void clearHasChangedFlags () const
 
virtual void SetMaterial (const Material &mat)
 
virtual void setPalette (const AObjectPalette &pal)
 
virtual bool shouldRemoveChildrenWithMe () const
 tells whether children objects should be removed from views when this MObject is removed from a view. More...
 
virtual std::list< AObject * > generativeChildren () const
 Children objects which have been used to build the current MObject. More...
 
- Public Member Functions inherited from anatomist::AObject
 AObject (const std::string &filename="")
 
virtual ~AObject ()
 AObject subclasses must call cleanup() in their destructor. More...
 
virtual AObjectclone (bool shallow=true)
 Makes a copy of the object, with a duplicated object structure, palette and material, but which may share the underlying low-level data object (Aims object). More...
 
int type () const
 Object type identifier. More...
 
void setType (int type)
 Method to set type id, because type() is not virtual. More...
 
int id () const
 Unique ID assigned upon construction, but somewhat unused now... More...
 
std::string name () const
 Name shown in control window. More...
 
std::string fileName () const
 File name (if any) for loaded objects. More...
 
void setName (const std::string &n)
 
void setFileName (const std::string &filename)
 
void setId (int id)
 
virtual void setVoxelSize (const std::vector< float > &)
 
virtual void internalUpdate ()
 Updates the state of the object. More...
 
virtual void adjustPalette ()
 Creates or updates object palette according to object values (if needed) More...
 
virtual AObjectPalettepalette ()
 Normally, getOrCreatePalette() should be used instead of this function in most cases. More...
 
virtual const AObjectPalettepalette () const
 
virtual const AObjectPalettegetOrCreatePalette () const
 User normally calls this function. More...
 
virtual void createDefaultPalette (const std::string &name="")
 function called by getOrCreatePalette() - overloadable, need not be called directly More...
 
virtual MaterialGetMaterial ()
 
virtual const Materialmaterial () const
 
ReferentialgetReferential () const
 
AObjectreferentialInheritance () const
 if not null, the object referential is inherited from this object More...
 
const ReferentialpreviousReferential () const
 Referential that the object was in before the last change. More...
 
virtual ObjectMenuoptionMenu () const
 
int InMemory () const
 For objects loading only when needed (not used yet...) More...
 
int Visible () const
 Visibility in control window. More...
 
void SetVisibility (int v)
 
ParentListParents ()
 List of multi-objects containing this one. Obsolete: use parents() More...
 
ParentListparents ()
 List of multi-objects containing this one. More...
 
const ParentListparents () const
 List of multi-objects containing this one. More...
 
virtual void RegisterParent (MObject *pob)
 
virtual void UnregisterParent (MObject *pob)
 
const std::set< AWindow * > & WinList ()
 List of windows showing this object. More...
 
virtual void registerWindow (AWindow *window)
 
virtual void unregisterWindow (AWindow *window)
 
virtual bool IsFusion2DAllowed ()
 
virtual int CanBeDestroyed ()
 Allows / unallows destruction of object. More...
 
virtual void setReferenceChanged ()
 
bool hasReferenceChanged () const
 
virtual void setInternalsChanged ()
 Notifies some underlying lower-level objects have changed. More...
 
bool userModified () const
 if the object has been modified by user interaction, and needs saving More...
 
void setUserModified (bool state=true)
 if the object has been modified by user interaction, and needs saving More...
 
virtual AObjectobjectAt (const std::vector< float > &pos, float tol, const Referential *orgref, const Point3df &orggeom)
 Same with origin window referential. More...
 
virtual void setGeomExtrema ()
 Scans the object internals and determines its geometry extrema. More...
 
virtual void SetExtrema ()
 Scans the object internals and determines its (texture) extrema values. More...
 
virtual bool loadable () const
 
virtual bool savable () const
 
virtual bool reload (const std::string &filename)
 Re-reads objects from disk. More...
 
virtual std::string objectFullTypeName (void) const
 Get Object Full Type Name. More...
 
bool save (const std::string &filename, bool onlyIfModified)
 
virtual bool save (const std::string &filename)
 
virtual bool printTalairachCoord (const Point3df &, const Referential *) const
 should be replaced by a real referential More...
 
void setHeaderOptions ()
 Set some object properties according to the header (.minf), such as material, palette etc. More...
 
virtual void setProperties (carto::Object options)
 Same as setHeaderOptions() and used by it, allows passing a dictionary. More...
 
virtual void storeHeaderOptions ()
 Store some object properties into the header (.minf), such as material, palette etc before saving the object. More...
 
virtual carto::Object makeHeaderOptions () const
 get object properties into a generic object, such as material, palette etc before saving the object More...
 
long loadDate () const
 Time the object was created, loaded or reloaded. More...
 
void setLoadDate (long t)
 
bool isCopy () const
 
void setCopyFlag (bool x=true)
 
virtual std::string toolTip () const
 tooltip displayed in 3D views (HTML). More...
 
carto::Object aimsMeshFromGLComponent ()
 
- Public Member Functions inherited from anatomist::Observable
 Observable ()
 Construct an Observable with zero observers. More...
 
virtual ~Observable ()
 does nothing More...
 
void addObserver (Observer *observer)
 Adds an observer to the set of observers for this object. More...
 
void deleteObserver (Observer *observer)
 Deletes an observer from the set of observers of this object. More...
 
void deleteObservers ()
 Clears the observer list so that this object no longer has any observers (doesn't call any observer method - see notifyUnregisterObservers() for this ) More...
 
int countObservers () const
 Returns the number of observers of this object. More...
 
virtual void notifyObservers (void *arg=0)
 If this object has changed, as indicated by the hasChanged method, then notify all of its observers. More...
 
virtual void notifyUnregisterObservers ()
 Notifies observable destruction to all observers and unregisters them. More...
 
bool hasChanged () const
 Tests if this object has changed. More...
 
bool obsHasChanged (int) const
 only valid during an Observer::update() More...
 
bool obsHasChanged (const std::string &) const
 only valid during an Observer::update() More...
 
void setChanged () const
 Indicates that this object has changed. More...
 
- Public Member Functions inherited from carto::SharedObject
 SharedObject ()
 
 SharedObject (const SharedObject &x)
 
virtual ~SharedObject ()
 
SharedObjectoperator= (const SharedObject &)
 
bool testDeletable ()
 
bool tryDelete ()
 
- Public Member Functions inherited from carto::WeakObject
void attachWeakPtr (weak_ptr< T > &) const
 
void detachWeakPtr (weak_ptr< T > &) const
 
void attachWeakPtr (weak_shared_ptr< T > &) const
 
void detachWeakPtr (weak_shared_ptr< T > &) const
 
virtual ~WeakObject ()
 
- Public Member Functions inherited from carto::RCObject
 RCObject ()
 
 RCObject (const RCObject &)
 
RCObjectoperator= (const RCObject &)
 
virtual ~RCObject ()
 
- Public Member Functions inherited from anatomist::Observer
virtual ~Observer ()
 
- Public Member Functions inherited from anatomist::Sliceable
 Sliceable ()
 
virtual ~Sliceable ()
 
virtual unsigned glNumVertex (const ViewState &) const
 
virtual const GLfloat * glVertexArray (const ViewState &) const
 
virtual const GLfloat * glNormalArray (const ViewState &state) const
 normals array (optional), default=0 (no normals, flat shaded faces) More...
 
virtual unsigned glPolygonSize (const ViewState &) const
 number of vertices per polygon (default = 3: triangles) More...
 
virtual unsigned glNumPolygon (const ViewState &) const
 
virtual const GLuint * glPolygonArray (const ViewState &) const
 
virtual unsigned glDimTex (const ViewState &, unsigned tex=0) const
 texture dimension (1, 2 [or 3]) More...
 
virtual unsigned glTexCoordSize (const ViewState &, unsigned tex=0) const
 texture array size (must be >= numVertex to work), defalut=0 More...
 
virtual const GLfloat * glTexCoordArray (const ViewState &, unsigned tex=0) const
 
virtual carto::VolumeRef< AimsRGBAglBuildTexImage (const ViewState &state, unsigned tex, int dimx=-1, int dimy=-1, bool useTexScale=true) const
 If you make non-standard textures (ie not from a palette), overload this function. More...
 
virtual bool glMakeTexImage (const ViewState &state, const GLTexture &gltex, unsigned tex) const
 If you make non-standard textures (ie not from a palette), overload this function to fill gltex. More...
 
virtual carto::VolumeRef< AimsRGBArgbaVolume (const SliceViewState *=0, int tex=0) const
 fills a resampled RGBA volume More...
 
virtual void rgbaVolume (carto::Volume< AimsRGBA > &, const SliceViewState *=0, int tex=0) const
 same as the other rgbaVolume() but fills an already allocated volume More...
 
virtual bool glAllowedTexRGBInterpolation (unsigned tex=0) const
 
virtual std::string viewStateID (glPart part, const ViewState &) const
 Makes a unique ID from a viewstate. More...
 
- Public Member Functions inherited from anatomist::GLComponent
 GLComponent ()
 
virtual ~GLComponent ()
 
void clearLists ()
 
virtual bool glHasChanged (glPart) const
 
void setShader (const Shader &shader)
 
void removeShader ()
 
void setupShader ()
 create, setup, or remove the shader More...
 
const ShadergetShader () const
 
ShadergetShader ()
 
virtual void setShaderParameters (const Shader &shader, const ViewState &state) const
 
virtual unsigned long glMaxNumDisplayedPolygons () const
 Limit to the number of displayed polygons (default: 0, unlimited or ) global default value) More...
 
virtual void glSetMaxNumDisplayedPolygons (unsigned long n)
 
virtual unsigned glNumTextures () const
 
virtual glTextureMode glTexMode (unsigned tex=0) const
 
virtual float glTexRate (unsigned tex=0) const
 
virtual void glSetTexRate (float rate, unsigned tex=0)
 
virtual glTextureFiltering glTexFiltering (unsigned tex=0) const
 
virtual void glSetTexFiltering (glTextureFiltering x, unsigned tex=0)
 
virtual glAutoTexturingMode glAutoTexMode (unsigned tex=0) const
 
virtual void glSetAutoTexMode (glAutoTexturingMode mode, unsigned tex=0)
 
virtual const float * glAutoTexParams (unsigned coord=0, unsigned tex=0) const
 
virtual void glSetAutoTexParams (const float *params, unsigned coord=0, unsigned tex=0)
 
virtual bool glTexImageChanged (unsigned tex=0) const
 
virtual bool glTexEnvChanged (unsigned tex=0) const
 
virtual GLint glGLTexMode (unsigned tex=0) const
 
virtual GLint glGLTexFiltering (unsigned tex=0) const
 
virtual void glSetTexRGBInterpolation (bool x, unsigned tex=0)
 
virtual bool glTexRGBInterpolation (unsigned tex=0) const
 
virtual const TexExtremaglTexExtrema (unsigned tex=0) const
 
virtual TexExtremaglTexExtrema (unsigned tex=0)
 
virtual GLPrimitives glMainGLL (const ViewState &)
 
virtual void glGarbageCollector (int nkept=-1)
 Frees unused display lists. More...
 
unsigned glStateMemory () const
 Number of unused display lists in different states kept in memory (default: 4) More...
 
virtual void glSetStateMemory (unsigned n)
 
virtual bool glMakeBodyGLL (const ViewState &state, const GLList &gllist) const
 If you want to make a non-standard GL display list for the body geometry, overload this function to fill gllist. More...
 
virtual void glBeforeBodyGLL (const ViewState &state, GLPrimitives &pl) const
 GL list to execute before the body is rendered. More...
 
virtual void glAfterBodyGLL (const ViewState &state, GLPrimitives &pl) const
 GL list to execute after the body is rendered. More...
 
virtual bool glMakeTexEnvGLL (const ViewState &state, const GLList &gllist, unsigned tex) const
 
virtual GLPrimitives glBodyGLL (const ViewState &state) const
 
virtual GLPrimitives glMaterialGLL (const ViewState &state) const
 
virtual GLPrimitives glTexNameGLL (const ViewState &, unsigned tex=0) const
 
virtual GLPrimitives glTexEnvGLL (const ViewState &, unsigned tex=0) const
 
virtual void glSetMainGLL (const std::string &state, GLPrimitives x)
 
virtual void glSetBodyGLL (const std::string &state, RefGLItem x)
 
virtual void glSetMaterialGLL (const std::string &state, RefGLItem x)
 
virtual void glSetTexNameGLL (const std::string &state, RefGLItem x, unsigned tex=0)
 
virtual std::set< glTextureFilteringglAllowedTexFilterings (unsigned tex=0) const
 
virtual std::set< glAutoTexturingModeglAllowedAutoTexModes (unsigned tex=0) const
 
virtual bool glAllowedTexRate (unsigned tex=0) const
 
virtual carto::Object debugInfo () const
 
int glObjectID () const
 
virtual TexInfoglTexInfo (unsigned tex=0) const
 

Static Public Attributes

static Tree_optionTree
 
- Static Public Attributes inherited from anatomist::ObjectVector
static Tree_optionTree
 

Protected Member Functions

virtual void unregisterObservable (Observable *)
 Called when an observable is destroyed, only called by Observable: don't use this function directly. More...
 
- Protected Member Functions inherited from anatomist::MObject
virtual void _insertObject (AObject *o)
 must be called by all subclasses in their insert() implementation More...
 
virtual void _eraseObject (AObject *o)
 must be called by all subclasses if they reimplement erase() More...
 
virtual void updateSubObjectReferential (const AObject *o)
 
virtual void clearReferentialInheritance ()
 sets the object to get referential from to null, unregister it More...
 
- Protected Member Functions inherited from anatomist::AObject
const PrimListprimitives () const
 
PrimListprimitives ()
 
virtual void cleanup ()
 must be called by objects destructors - Must be explicitly called by each object destructor since it can call virtual functions More...
 
AObject *& _referentialInheritance ()
 provide access to derived classes More...
 
 AObject (const AObject &)
 copy constructor, protected and used only to reimplement clone() More...
 
- Protected Member Functions inherited from anatomist::Observable
void clearChanged () const
 Indicates that this object has no longer changed, or that it has already notified all of its observers of its most recent change. More...
 
void obsSetChanged (int, bool=true) const
 int-based change flags (use enums to address them) More...
 
void obsSetChanged (const std::string &, bool=true) const
 string-based change flags More...
 
- Protected Member Functions inherited from carto::SharedObject
void disableRefCount ()
 
- Protected Member Functions inherited from carto::WeakObject
 WeakObject ()
 
 WeakObject (const WeakObject &)
 
WeakObjectoperator= (const WeakObject &)
 
- Protected Member Functions inherited from anatomist::Observer
virtual void cleanupObserver ()
 call this function from inherited classes destructors. More...
 
virtual void registerObservable (Observable *)
 only called by Observable: don't use this function directly More...
 
const std::set< Observable * > & observed () const
 
- Protected Member Functions inherited from anatomist::GLComponent
void glAddTextures (unsigned ntex=1)
 

Protected Attributes

bool _dynamic
 
- Protected Attributes inherited from anatomist::ObjectVector
datatype _data
 
- Protected Attributes inherited from anatomist::MObject
bool _contentHasChanged
 
- Protected Attributes inherited from anatomist::AObject
int _type
 Should be static in each object class. More...
 
int _id
 
std::string _name
 
std::string _filename
 
std::set< AWindow * > _winList
 
int _inMemory
 
int _visible
 
ParentList _parents
 
Material _material
 Should be a pointer: some objects don't have a material (2D objects) More...
 
Referential_referential
 Referentiel. More...
 
bool _referenceHasChanged
 Reference has-changed flag. More...
 
AObjectPalette_palette
 Palette. More...
 

Additional Inherited Members

- Public Types inherited from anatomist::MObject
typedef AIterator iterator
 
typedef AIterator const_iterator
 
- Public Types inherited from anatomist::AObject
enum  ObjectType {
  VOLUME , BUCKET , FACET , TRIANG ,
  LIST , VECTOR , MAP , SET ,
  GRAPH , GRAPHOBJECT , VOLSURF , MULTISURF ,
  MULTIBUCKET , MULTIVOLUME , FUSION2D , FUSION3D ,
  FASCICLE , FASCICLEGRAPH , TEXTURE , TEXSURFACE ,
  FUSION2DMESH , VECTORFIELD , OTHER
}
 Base object type identifiers. More...
 
typedef std::set< MObject * > ParentList
 Storage type for parent objects (multi-objects containing this one) More...
 
typedef ObjectMenu *(* ObjectMenuRegistrerFunction) (const AObject *objtype, ObjectMenu *menu)
 dynamic menu registration function More...
 
- Public Types inherited from carto::RCObject
typedef int RefCounterType
 
- Public Types inherited from anatomist::GLComponent
enum  glTextureMode {
  glGEOMETRIC , glLINEAR , glREPLACE , glDECAL ,
  glBLEND , glADD , glCOMBINE , glLINEAR_A_IF_A ,
  glLINEAR_ON_DEFINED , glLINEAR_A_IF_B = glLINEAR_ON_DEFINED , glLINEAR_A_IF_NOT_A , glLINEAR_A_IF_NOT_B ,
  glLINEAR_B_IF_A , glLINEAR_B_IF_B , glLINEAR_B_IF_NOT_A , glLINEAR_B_IF_NOT_B ,
  glLINEAR_A_IF_A_ALPHA , glLINEAR_A_IF_NOT_B_ALPHA , glLINEAR_B_IF_B_ALPHA , glLINEAR_B_IF_NOT_A_ALPHA ,
  glMAX_CHANNEL , glMIN_CHANNEL , glMAX_ALPHA , glMIN_ALPHA ,
  glGEOMETRIC_SQRT , glGEOMETRIC_LIGHTEN
}
 
enum  glTextureFiltering { glFILT_NEAREST , glFILT_LINEAR }
 
enum  glPart {
  glGENERAL , glBODY , glMATERIAL , glGEOMETRY ,
  glPALETTE , glREFERENTIAL , glTEXIMAGE , glTEXENV ,
  glNOPART , glTEXIMAGE_NUM , glTEXENV_NUM
}
 GL object parts, each driving a GL list. More...
 
enum  glAutoTexturingMode {
  glTEX_MANUAL , glTEX_OBJECT_LINEAR , glTEX_EYE_LINEAR , glTEX_SPHERE_MAP ,
  glTEX_REFLECTION_MAP , glTEX_NORMAL_MAP
}
 
typedef ViewState::glSelectRenderMode glSelectRenderMode
 
- Static Public Member Functions inherited from anatomist::AObject
static std::list< AObject * > load (const std::string &filename)
 Static object loader: creates an objects, loads its contents. More...
 
static bool reload (AObject *object, bool onlyoutdated=false)
 Reads from disk again. More...
 
static int registerObjectType (const std::string &id)
 Creates a new object type number and returns it. More...
 
static std::string objectTypeName (int type)
 
static void setObjectMenu (std::string type, carto::rc_ptr< ObjectMenu > om)
 
static carto::rc_ptr< ObjectMenugetObjectMenu (std::string type)
 
static std::map< std::string, carto::rc_ptr< ObjectMenu > > & getObjectMenuMap ()
 
static void addObjectMenuRegistration (ObjectMenuRegistrerFunction)
 
static void addObjectMenuRegistration (ObjectMenuRegistrerClass *)
 
static void cleanStatic ()
 cleanup static global variables (called when quitting anatomist) More...
 
- Static Public Member Functions inherited from anatomist::GLComponent
static unsigned long glGlobalMaxNumDisplayedPolygons ()
 
static void glSetGlobalMaxNumDisplayedPolygons (unsigned long n)
 
static GLPrimitives glHandleTransformation (const ViewState &vs, const Referential *myref)
 helper function used in AObject::render() More...
 
static GLPrimitives glPopTransformation (const ViewState &vs, const Referential *myref)
 called after glHandleTransformation() and glMainGLL() to pop the transformation matrix More...
 
- Protected Types inherited from anatomist::ObjectVector
typedef std::list< carto::shared_ptr< AObject > > datatype
 
- Static Protected Attributes inherited from anatomist::AObject
static std::map< std::string, int > _objectTypes
 name-to-type map More...
 
static std::map< int, std::string > _objectTypeNames
 type-to-name map More...
 
static std::map< std::string, carto::rc_ptr< ObjectMenu > > _objectmenu_map
 Object Menu Map. More...
 

Detailed Description

Anatomist object which contains two volumes: one for the MRI anatomic image, and another for the functional data (fMRI, PET...)

Definition at line 53 of file Fusion2D.h.

Constructor & Destructor Documentation

◆ Fusion2D()

anatomist::Fusion2D::Fusion2D ( const std::vector< AObject * > &  obj,
bool  dynamic = false 
)

The dynamic parameter has been added in Anatomist 4.6.1 and is false by default.

If true, children objects can be destroyed, except the last one.

◆ ~Fusion2D()

virtual anatomist::Fusion2D::~Fusion2D ( )
virtual

Member Function Documentation

◆ CanRemove()

bool anatomist::Fusion2D::CanRemove ( AObject obj)
inlinevirtual

Reimplemented from anatomist::ObjectVector.

Definition at line 137 of file Fusion2D.h.

References _dynamic, and anatomist::ObjectVector::size().

◆ dimTexture()

virtual unsigned anatomist::Fusion2D::dimTexture ( ) const
inlinevirtual

Number of texture values for a point.

Reimplemented from anatomist::AObject.

Definition at line 113 of file Fusion2D.h.

◆ fallbackReferentialInheritance()

virtual AObject* anatomist::Fusion2D::fallbackReferentialInheritance ( ) const
virtual

object to take referential from when no ref is assigned

Reimplemented from anatomist::AObject.

◆ getReferential()

const Referential* anatomist::Fusion2D::getReferential ( ) const
virtual

Implements anatomist::Sliceable.

◆ glAllowedTexModes()

std::set<glTextureMode> anatomist::Fusion2D::glAllowedTexModes ( unsigned  tex = 0) const
virtual

List of actually allowed texturing modes for this particular object.

Reimplemented from anatomist::GLComponent.

◆ glAPI() [1/2]

virtual GLComponent* anatomist::Fusion2D::glAPI ( )
inlinevirtual

Reimplemented from anatomist::GLComponent.

Definition at line 64 of file Fusion2D.h.

◆ glAPI() [2/2]

virtual const GLComponent* anatomist::Fusion2D::glAPI ( ) const
inlinevirtual

Reimplemented from anatomist::GLComponent.

Definition at line 63 of file Fusion2D.h.

◆ glClearHasChangedFlags()

virtual void anatomist::Fusion2D::glClearHasChangedFlags ( ) const
virtual

Reimplemented from anatomist::GLComponent.

◆ glMaterial()

virtual const Material* anatomist::Fusion2D::glMaterial ( ) const
virtual

Reimplemented from anatomist::GLComponent.

◆ glMax2D()

virtual std::vector<float> anatomist::Fusion2D::glMax2D ( ) const
virtual

Implements anatomist::Sliceable.

◆ glMin2D()

virtual std::vector<float> anatomist::Fusion2D::glMin2D ( ) const
virtual

Implements anatomist::Sliceable.

◆ glNumTextures()

unsigned anatomist::Fusion2D::glNumTextures ( const ViewState ) const
virtual

Reimplemented from anatomist::GLComponent.

◆ glPalette()

virtual const AObjectPalette* anatomist::Fusion2D::glPalette ( unsigned  tex = 0) const
virtual

Reimplemented from anatomist::GLComponent.

◆ glSetChanged()

virtual void anatomist::Fusion2D::glSetChanged ( glPart  ,
bool  = true 
) const
virtual

Reimplemented from anatomist::GLComponent.

◆ glSetTexEnvChanged()

virtual void anatomist::Fusion2D::glSetTexEnvChanged ( bool  x = true,
unsigned  tex = 0 
) const
virtual

Reimplemented from anatomist::GLComponent.

◆ glSetTexImageChanged()

virtual void anatomist::Fusion2D::glSetTexImageChanged ( bool  x = true,
unsigned  tex = 0 
) const
virtual

Reimplemented from anatomist::GLComponent.

◆ glSetTexMode()

virtual void anatomist::Fusion2D::glSetTexMode ( glTextureMode  mode,
unsigned  tex = 0 
)
virtual

Reimplemented from anatomist::GLComponent.

◆ glVoxelSize()

virtual std::vector<float> anatomist::Fusion2D::glVoxelSize ( ) const
virtual

Reimplemented from anatomist::Sliceable.

◆ hasTexture()

virtual bool anatomist::Fusion2D::hasTexture ( ) const
inlinevirtual

Textured objects have values associated with a geometric coordinate.

Reimplemented from anatomist::AObject.

Definition at line 112 of file Fusion2D.h.

◆ Is2DObject()

virtual bool anatomist::Fusion2D::Is2DObject ( )
inlinevirtual

Can be displayed in 2D windows.

Reimplemented from anatomist::MObject.

Definition at line 84 of file Fusion2D.h.

◆ Is3DObject()

virtual bool anatomist::Fusion2D::Is3DObject ( )
inlinevirtual

Can't be displayed in 3D windows.

Reimplemented from anatomist::MObject.

Definition at line 86 of file Fusion2D.h.

◆ isDynamic()

bool anatomist::Fusion2D::isDynamic ( ) const
inline

Definition at line 124 of file Fusion2D.h.

References _dynamic.

◆ isTransparent()

virtual bool anatomist::Fusion2D::isTransparent ( ) const
virtual

Reimplemented from anatomist::MObject.

◆ mixedTexValue() [1/2]

virtual float anatomist::Fusion2D::mixedTexValue ( const std::vector< float > &  pos) const
virtual

Same as above except that coordinates are not transformed but taken in object coordinates system.

Reimplemented from anatomist::AObject.

◆ mixedTexValue() [2/2]

virtual float anatomist::Fusion2D::mixedTexValue ( const std::vector< float > &  pos,
const Referential orgRef 
) const
virtual

Gets a "mixed" texture value at a given space / time location.

The value is mixed, for multi-dimensional textures, according to an internal method (each object can use its own). Space coordinates are transformed from the incoming referential to the object's one.

Note: in Anatomist 4.4 and earlier, this method was taking an additional argument, org_voxel_size. This was kind of pointless since it more or less supposed that coordinates were passed in voxels rather in mm, which is wrong. In Anatomist 4.5 coords are officially always in mm.

Reimplemented from anatomist::AObject.

◆ mixedValue()

virtual float anatomist::Fusion2D::mixedValue ( const std::vector< float > &  pv) const
virtual

◆ moveVolume() [1/2]

void anatomist::Fusion2D::moveVolume ( AObject vol,
int  dstpos 
)

move the sub-object vol to position dstpos.

If dstpos < 0, the object is moved to the end of the list

◆ moveVolume() [2/2]

void anatomist::Fusion2D::moveVolume ( int  srcpos,
int  dstpos 
)

move the sub-object at position srcpos to position dstpos.

If dstpos < 0, the object is moved to the end of the list

◆ mri()

AObject* anatomist::Fusion2D::mri ( ) const
inline

Definition at line 68 of file Fusion2D.h.

References anatomist::ObjectVector::_data, and anatomist::ObjectVector::size().

◆ MType()

virtual int anatomist::Fusion2D::MType ( ) const
inlinevirtual

Precise type of multi-object.

Reimplemented from anatomist::ObjectVector.

Definition at line 70 of file Fusion2D.h.

References anatomist::AObject::FUSION2D.

◆ optionTree()

virtual Tree* anatomist::Fusion2D::optionTree ( ) const
virtual

Menu tree for new options, see object/optionMatcher.h.

Reimplemented from anatomist::ObjectVector.

◆ render()

virtual bool anatomist::Fusion2D::render ( PrimList ,
const ViewState  
)
virtual

rendering (generally 2D or 3D using OpenGL).

Calls GLComponent API ig glAPI() is not null, otherwise nothing is done and this method should be overloaded.

Reimplemented from anatomist::MObject.

◆ reorder()

void anatomist::Fusion2D::reorder ( const std::vector< AObject * > &  )

Reorder sub-objects.

◆ setDynamic()

void anatomist::Fusion2D::setDynamic ( bool  dynamic)
inline

Definition at line 125 of file Fusion2D.h.

References _dynamic.

◆ sliceableAPI() [1/2]

virtual Sliceable* anatomist::Fusion2D::sliceableAPI ( )
inlinevirtual

Reimplemented from anatomist::Sliceable.

Definition at line 66 of file Fusion2D.h.

◆ sliceableAPI() [2/2]

virtual const Sliceable* anatomist::Fusion2D::sliceableAPI ( ) const
inlinevirtual

Reimplemented from anatomist::Sliceable.

Definition at line 65 of file Fusion2D.h.

◆ textured2D()

virtual bool anatomist::Fusion2D::textured2D ( ) const
inlinevirtual

true if 2D rendering uses a textured plane (not a full openGL object)

Reimplemented from anatomist::AObject.

Definition at line 87 of file Fusion2D.h.

◆ texValues() [1/2]

virtual std::vector<float> anatomist::Fusion2D::texValues ( const std::vector< float > &  pos) const
virtual

Reimplemented from anatomist::AObject.

◆ texValues() [2/2]

virtual std::vector<float> anatomist::Fusion2D::texValues ( const std::vector< float > &  pos,
const Referential orgRef 
) const
virtual

Gets the array of texture values at a given location.

Note: in Anatomist 4.4 and earlier, this method was taking an additional argument, org_voxel_size. This was kind of pointless since it more or less supposed that coordinates were passed in voxels rather in mm, which is wrong. In Anatomist 4.5 coords are officially always in mm.

Reimplemented from anatomist::AObject.

◆ unregisterObservable()

virtual void anatomist::Fusion2D::unregisterObservable ( Observable )
protectedvirtual

Called when an observable is destroyed, only called by Observable: don't use this function directly.

Reimplemented from anatomist::AObject.

◆ update()

virtual void anatomist::Fusion2D::update ( const Observable observable,
void *  arg 
)
virtual

This class is an Observer of each of the AObject it groups.

Reimplemented from anatomist::MObject.

◆ update2DTexture()

virtual bool anatomist::Fusion2D::update2DTexture ( AImage ,
const Point3df posbase,
const SliceViewState ,
unsigned  tex = 0 
) const
virtual

this function must be overloaded to actually fill the slice image

Reimplemented from anatomist::Sliceable.

◆ voxelSize()

virtual std::vector<float> anatomist::Fusion2D::voxelSize ( ) const
virtual

Returns at least 4 sizes. For 3D objects, returns (1, 1, 1, 1)

Reimplemented from anatomist::MObject.

Member Data Documentation

◆ _dynamic

bool anatomist::Fusion2D::_dynamic
protected

Definition at line 133 of file Fusion2D.h.

Referenced by CanRemove(), isDynamic(), and setDynamic().

◆ _optionTree

Tree* anatomist::Fusion2D::_optionTree
static

Definition at line 128 of file Fusion2D.h.


The documentation for this class was generated from the following file: