Simple class to create basic surfaces used as landmarks.
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#include <anatomist/landmark/landmFactory.h>
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| static ATriangulated * | createCube (const Point3df &pos, const std::string &name, float size, const Point3df &color) |
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| static ATriangulated * | createCylinder (const Point3df &pos1, const Point3df &pos2, const std::string &name, float ray, const Point3df &color, unsigned npoints=0) |
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| static anatomist::Bucket * | createPointBucket (const Point3df &pos, const Point4df &voxelSize, const std::string &name, const Point3df &color) |
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Simple class to create basic surfaces used as landmarks.
Definition at line 51 of file landmFactory.h.
◆ createCube()
| static ATriangulated * anatomist::ALandmarkFactory::createCube |
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const Point3df & | pos, |
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const std::string & | name, |
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float | size, |
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const Point3df & | color ) |
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◆ createCylinder()
| static ATriangulated * anatomist::ALandmarkFactory::createCylinder |
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const Point3df & | pos1, |
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const Point3df & | pos2, |
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const std::string & | name, |
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float | ray, |
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const Point3df & | color, |
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unsigned | npoints = 0 ) |
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◆ createPointBucket()
The documentation for this class was generated from the following file: