35#ifndef ANATOMIST_WINDOW3D_CONNMATRIXCONTROL_H
36#define ANATOMIST_WINDOW3D_CONNMATRIXCONTROL_H
60 virtual std::string
name()
const {
return "ConnectivityMatrixAction"; }
Connectivity matix object: fusions sparse matrix, white mesh, and optionally a gyrus patch texture.
Base Anatomist object (abstract)
static Action * creator()
AConnectivityMatrix * connectivityMatrix(AObject *obj) const
virtual void showConnectivityAtPoint(int x, int y, int, int)
virtual ~ConnectivityMatrixAction()
void clearConnectivityProgress(AConnectivityMatrix *aconn)
virtual void showConnectivityForPatch(int x, int y, int, int)
ConnectivityMatrixAction(const ConnectivityMatrixAction &a)
virtual std::string name() const
ConnectivityMatrixAction()
virtual ~ConnectivityMatrixControl()
ConnectivityMatrixControl()
virtual void doAlsoOnDeselect(ActionPool *actionPool)
static Control * creator()
virtual void eventAutoSubscription(ActionPool *actionPool)
Control(int priority, std::string name)