anatomist 6.0.4
3D neuroimaging data viewer
connmatrixcontrol.h
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33
34
35#ifndef ANATOMIST_WINDOW3D_CONNMATRIXCONTROL_H
36#define ANATOMIST_WINDOW3D_CONNMATRIXCONTROL_H
37
39#include <aims/vector/vector.h>
40#include <map>
41#include <QObject>
42
43
44namespace anatomist
45{
46 class AObject;
48
49 class ConnectivityMatrixAction : public QObject, public Action
50 {
51 Q_OBJECT
52
53 public:
54 static Action * creator();
55
59
60 virtual std::string name() const { return "ConnectivityMatrixAction"; }
61
63
64 virtual void showConnectivityAtPoint( int x, int y, int, int );
65 virtual void showConnectivityForPatch( int x, int y, int, int );
68
69 private slots:
70 void updateConnectivityObject( AConnectivityMatrix* aconn );
71 void updateConnectivityProgress( AConnectivityMatrix* aconn, int, int );
72 };
73
74
76 {
77 public:
78 static Control * creator();
79
82
83 virtual void eventAutoSubscription( ActionPool * actionPool );
84 virtual void doAlsoOnDeselect( ActionPool * actionPool );
85 };
86
87}
88
89#endif
90
#define slots
Connectivity matix object: fusions sparse matrix, white mesh, and optionally a gyrus patch texture.
Base Anatomist object (abstract)
Definition Object.h:97
AConnectivityMatrix * connectivityMatrix(AObject *obj) const
virtual void showConnectivityAtPoint(int x, int y, int, int)
void clearConnectivityProgress(AConnectivityMatrix *aconn)
virtual void showConnectivityForPatch(int x, int y, int, int)
ConnectivityMatrixAction(const ConnectivityMatrixAction &a)
virtual std::string name() const
virtual void doAlsoOnDeselect(ActionPool *actionPool)
virtual void eventAutoSubscription(ActionPool *actionPool)
Control(int priority, std::string name)