Tool for selecting landmarks on a surface.
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#include <anatomist/landmark/landmPicker.h>
Tool for selecting landmarks on a surface.
Definition at line 57 of file landmPicker.h.
◆ ALandmarkPicker()
◆ ~ALandmarkPicker()
virtual ALandmarkPicker::~ALandmarkPicker |
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◆ createLandmark()
void ALandmarkPicker::createLandmark |
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const Point3df & |
pt | ) |
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◆ nearestEuclidian()
Finds nearest vertex from given point in object, using euclidian distance.
- Parameters
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obj | object to look in |
pt | 3D point |
index | (return) index of the nearest vertex of obj |
- Returns
- minimum distance
◆ nearestVertex()
Finds nearest vertex in all observed objects according to current distance mode.
◆ pickPoint
void ALandmarkPicker::pickPoint |
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◆ startInterface()
static void ALandmarkPicker::startInterface |
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const std::set< anatomist::AObject * > & |
obj | ) |
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Callback function to start it from the GUI.
References slots.
◆ unregisterObservable()
Called when an observable is destroyed, only called by Observable: don't use this function directly.
Reimplemented from anatomist::Observer.
◆ update()
This method is called whenever the observed object is changed.
The programmer calls an observable object's notifyObservers method to have all the object's observers notified of the change.
- Parameters
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observable | the observable object |
Implements anatomist::Observer.
◆ _obj
◆ _privdata
anatomist::ALandmarkPicker_privateData* ALandmarkPicker::_privdata |
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protected |
The documentation for this class was generated from the following file: