1 #ifndef AIMS_MARCHING_TRIANGLE_H 2 #define AIMS_MARCHING_TRIANGLE_H 25 std::vector< AimsVector< uint,3> >
poly;
33 vertex = mesh.vertex();
34 poly = mesh.polygon();
AIMSDATA_API AimsTimeSurface< 3, Void > AimsSurfaceTriangle
Point3df createNewVertex(Point3df &, Point3df &, int, int)
TimeTexture< short > setVertices()
AIMSDATA_API AimsTimeSurface< 2, Void > AimsSegments
IsoLine(AimsSurfaceTriangle &mesh_read, TimeTexture< float > &texOriginal_read)
AimsSegments makeLine(int val)
void addSegment(Point3df v1, Point3df v2, AimsSegments *line)
TimeTexture< float > texOriginal
std::vector< Point3df > vertex
AimsSurfaceTriangle makeTubes(int val)
std::vector< AimsVector< uint, 3 > > poly