35 #ifndef ANATOMIST_LANDMARK_LANDMFACTORY_H    36 #define ANATOMIST_LANDMARK_LANDMFACTORY_H    45   template<
int D> 
class ASurface;
    55                                       const std::string & name, 
float size, 
    59                                           const std::string & name, 
    62                                           unsigned npoints = 0 );
    65                                                  const std::string & name, 
 static ATriangulated * createCube(const Point3df &pos, const std::string &name, float size, const Point3df &color)
 
ASurface< 3 > ATriangulated
 
static anatomist::Bucket * createPointBucket(const Point3df &pos, const Point4df &voxelSize, const std::string &name, const Point3df &color)
 
static ATriangulated * createCylinder(const Point3df &pos1, const Point3df &pos2, const std::string &name, float ray, const Point3df &color, unsigned npoints=0)
 
Simple class to create basic surfaces used as landmarks.