#include <anatomist/qtvr3/mpvrShader.h>
Definition at line 45 of file mpvrShader.h.
◆ MPVRShader()
Vr::MPVRShader::MPVRShader |
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◆ getName()
std::string Vr::MPVRShader::getName |
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const |
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◆ getSlices()
std::map< float, std::list< Vector3d > >& Vr::MPVRShader::getSlices |
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const float * |
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const Vector3d & |
v = Vector3d(0.0f, 0.0f, 0.0f) , |
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const int |
n = 1 |
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◆ getStaticName()
static std::string Vr::MPVRShader::getStaticName |
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◆ setBlending()
void Vr::MPVRShader::setBlending |
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◆ Creator< MPVRShader, Shader >
The documentation for this class was generated from the following file: