#include <anatomist/qtvr3/shader.h>
Definition at line 46 of file shader.h.
◆ Shader()
◆ ~Shader()
virtual Vr::Shader::~Shader |
( |
| ) |
|
|
virtual |
◆ getName()
virtual std::string Vr::Shader::getName |
( |
| ) |
const |
|
virtual |
◆ getSlices()
virtual std::map< float, std::list< Vector3d > >& Vr::Shader::getSlices |
( |
const float * |
, |
|
|
const Vector3d & |
, |
|
|
const int |
|
|
) |
| |
|
pure virtual |
◆ setBlending()
virtual void Vr::Shader::setBlending |
( |
| ) |
|
|
virtual |
◆ setMaxSlices()
void Vr::Shader::setMaxSlices |
( |
int |
| ) |
|
◆ sl
The documentation for this class was generated from the following file: