anatomist  5.1.2
3D neuroimaging data viewer
shader.h
Go to the documentation of this file.
1 /* This software and supporting documentation are distributed by
2  * Institut Federatif de Recherche 49
3  * CEA/NeuroSpin, Batiment 145,
4  * 91191 Gif-sur-Yvette cedex
5  * France
6  *
7  * This software is governed by the CeCILL-B license under
8  * French law and abiding by the rules of distribution of free software.
9  * You can use, modify and/or redistribute the software under the
10  * terms of the CeCILL-B license as circulated by CEA, CNRS
11  * and INRIA at the following URL "http://www.cecill.info".
12  *
13  * As a counterpart to the access to the source code and rights to copy,
14  * modify and redistribute granted by the license, users are provided only
15  * with a limited warranty and the software's author, the holder of the
16  * economic rights, and the successive licensors have only limited
17  * liability.
18  *
19  * In this respect, the user's attention is drawn to the risks associated
20  * with loading, using, modifying and/or developing or reproducing the
21  * software by the user in light of its specific status of free software,
22  * that may mean that it is complicated to manipulate, and that also
23  * therefore means that it is reserved for developers and experienced
24  * professionals having in-depth computer knowledge. Users are therefore
25  * encouraged to load and test the software's suitability as regards their
26  * requirements in conditions enabling the security of their systems and/or
27  * data to be ensured and, more generally, to use and operate it in the
28  * same conditions as regards security.
29  *
30  * The fact that you are presently reading this means that you have had
31  * knowledge of the CeCILL-B license and that you accept its terms.
32  */
33 #ifndef _shader_h_
34 #define _shader_h_
35 
36 
38 
39 #include <string>
40 
41 
42 namespace Vr
43 {
44 
45 
46 class Shader
47 {
48 
49  public:
50 
51  Shader();
52  virtual ~Shader();
53 
54  virtual std::string getName() const;
55  void setMaxSlices( int );
56  virtual void setBlending();
57  virtual std::map< float, std::list< Vector3d > >&
58  getSlices( const float*, const Vector3d&, const int ) = 0;
59 
60  protected:
61 
63 
64 };
65 
66 
67 }
68 
69 
70 #endif
void setMaxSlices(int)
virtual void setBlending()
virtual ~Shader()
Slicing sl
Definition: shader.h:62
virtual std::string getName() const
virtual std::map< float, std::list< Vector3d > > & getSlices(const float *, const Vector3d &, const int)=0
Definition: creator.h:38