anatomist
5.1.2
3D neuroimaging data viewer
shader.h
Go to the documentation of this file.
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/* This software and supporting documentation are distributed by
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* Institut Federatif de Recherche 49
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* CEA/NeuroSpin, Batiment 145,
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* 91191 Gif-sur-Yvette cedex
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* France
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*
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* This software is governed by the CeCILL-B license under
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* French law and abiding by the rules of distribution of free software.
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* You can use, modify and/or redistribute the software under the
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* terms of the CeCILL-B license as circulated by CEA, CNRS
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* and INRIA at the following URL "http://www.cecill.info".
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*
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* As a counterpart to the access to the source code and rights to copy,
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* modify and redistribute granted by the license, users are provided only
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* with a limited warranty and the software's author, the holder of the
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* economic rights, and the successive licensors have only limited
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* liability.
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*
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* In this respect, the user's attention is drawn to the risks associated
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* with loading, using, modifying and/or developing or reproducing the
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* software by the user in light of its specific status of free software,
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* that may mean that it is complicated to manipulate, and that also
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* therefore means that it is reserved for developers and experienced
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* professionals having in-depth computer knowledge. Users are therefore
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* encouraged to load and test the software's suitability as regards their
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* requirements in conditions enabling the security of their systems and/or
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* data to be ensured and, more generally, to use and operate it in the
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* same conditions as regards security.
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*
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* The fact that you are presently reading this means that you have had
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* knowledge of the CeCILL-B license and that you accept its terms.
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*/
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#ifndef _shader_h_
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#define _shader_h_
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#include <
anatomist/qtvr3/slicing.h
>
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#include <string>
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namespace
Vr
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{
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class
Shader
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{
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public
:
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Shader
();
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virtual
~Shader
();
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virtual
std::string
getName
()
const
;
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void
setMaxSlices
(
int
);
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virtual
void
setBlending
();
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virtual
std::map< float, std::list< Vector3d > >&
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getSlices
(
const
float
*,
const
Vector3d
&,
const
int
) = 0;
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protected
:
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Slicing
sl
;
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};
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}
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#endif
Vr::Shader
Definition:
shader.h:47
Vr::Shader::setMaxSlices
void setMaxSlices(int)
Vr::Shader::setBlending
virtual void setBlending()
Vr::Shader::~Shader
virtual ~Shader()
Vr::Shader::Shader
Shader()
Vr::Shader::sl
Slicing sl
Definition:
shader.h:62
Vr::Shader::getName
virtual std::string getName() const
Vr::Shader::getSlices
virtual std::map< float, std::list< Vector3d > > & getSlices(const float *, const Vector3d &, const int)=0
Vr::Slicing
Definition:
slicing.h:49
Vr::Vector3d
Definition:
vector3d.h:42
Vr
Definition:
creator.h:38
slicing.h
anatomist
qtvr3
shader.h
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