#include <anatomist/qtvr3/vrShader.h>
Definition at line 45 of file vrShader.h.
◆ VRShader()
| Vr::VRShader::VRShader |
( |
| ) |
|
|
protected |
◆ getName()
| std::string Vr::VRShader::getName |
( |
| ) |
const |
|
virtual |
◆ getSlices()
| std::map< float, std::list< Vector3d > > & Vr::VRShader::getSlices |
( |
const float * | , |
|
|
const Vector3d & | v = Vector3d(0.0f, 0.0f, 0.0f), |
|
|
const int | n = 1 ) |
|
virtual |
◆ getStaticName()
| static std::string Vr::VRShader::getStaticName |
( |
| ) |
|
|
static |
◆ setBlending()
| void Vr::VRShader::setBlending |
( |
| ) |
|
|
virtual |
◆ Creator< VRShader, Shader >
The documentation for this class was generated from the following file: