#include <anatomist/qtvr3/sumShader.h>
Definition at line 45 of file sumShader.h.
◆ SumShader()
Vr::SumShader::SumShader |
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◆ getName()
std::string Vr::SumShader::getName |
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◆ getSlices()
std::map< float, std::list< Vector3d > >& Vr::SumShader::getSlices |
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const float * |
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const Vector3d & |
v = Vector3d(0.0f, 0.0f, 0.0f) , |
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const int |
n = 1 |
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◆ getStaticName()
static std::string Vr::SumShader::getStaticName |
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◆ setBlending()
void Vr::SumShader::setBlending |
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◆ Creator< SumShader, Shader >
The documentation for this class was generated from the following file: