Simple class to create basic surfaces used as landmarks.  
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#include <anatomist/landmark/landmFactory.h>
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| static ATriangulated * | createCube (const Point3df &pos, const std::string &name, float size, const Point3df &color) | 
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| static ATriangulated * | createCylinder (const Point3df &pos1, const Point3df &pos2, const std::string &name, float ray, const Point3df &color, unsigned npoints=0) | 
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| static anatomist::Bucket * | createPointBucket (const Point3df &pos, const Point4df &voxelSize, const std::string &name, const Point3df &color) | 
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Simple class to create basic surfaces used as landmarks. 
Definition at line 51 of file landmFactory.h.
◆ createCube()
  
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          | static ATriangulated* anatomist::ALandmarkFactory::createCube | ( | const Point3df & | pos, |  
          |  |  | const std::string & | name, |  
          |  |  | float | size, |  
          |  |  | const Point3df & | color |  
          |  | ) |  |  |  | static | 
 
 
◆ createCylinder()
  
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          | static ATriangulated* anatomist::ALandmarkFactory::createCylinder | ( | const Point3df & | pos1, |  
          |  |  | const Point3df & | pos2, |  
          |  |  | const std::string & | name, |  
          |  |  | float | ray, |  
          |  |  | const Point3df & | color, |  
          |  |  | unsigned | npoints = 0 |  
          |  | ) |  |  |  | static | 
 
 
◆ createPointBucket()
The documentation for this class was generated from the following file: