Simple class to create basic surfaces used as landmarks.
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#include <anatomist/landmark/landmFactory.h>
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static ATriangulated * | createCube (const Point3df &pos, const std::string &name, float size, const Point3df &color) |
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static ATriangulated * | createCylinder (const Point3df &pos1, const Point3df &pos2, const std::string &name, float ray, const Point3df &color, unsigned npoints=0) |
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static anatomist::Bucket * | createPointBucket (const Point3df &pos, const Point4df &voxelSize, const std::string &name, const Point3df &color) |
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Simple class to create basic surfaces used as landmarks.
Definition at line 51 of file landmFactory.h.
◆ createCube()
static ATriangulated* anatomist::ALandmarkFactory::createCube |
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const Point3df & |
pos, |
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const std::string & |
name, |
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float |
size, |
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const Point3df & |
color |
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◆ createCylinder()
static ATriangulated* anatomist::ALandmarkFactory::createCylinder |
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const Point3df & |
pos1, |
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const Point3df & |
pos2, |
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const std::string & |
name, |
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float |
ray, |
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const Point3df & |
color, |
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unsigned |
npoints = 0 |
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◆ createPointBucket()
The documentation for this class was generated from the following file: