anatomist  5.1.2
3D neuroimaging data viewer
landmFactory.h
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33 
34 
35 #ifndef ANATOMIST_LANDMARK_LANDMFACTORY_H
36 #define ANATOMIST_LANDMARK_LANDMFACTORY_H
37 
38 
39 #include <aims/vector/vector.h>
40 #include <string>
41 
42 
43 namespace anatomist
44 {
45  template<int D> class ASurface;
46  typedef ASurface<3> ATriangulated;
47  //class ATriangulated;
48  class Bucket;
49 
52  {
53  public:
54  static ATriangulated* createCube( const Point3df & pos,
55  const std::string & name, float size,
56  const Point3df & color );
57  static ATriangulated* createCylinder( const Point3df & pos1,
58  const Point3df & pos2,
59  const std::string & name,
60  float ray,
61  const Point3df & color,
62  unsigned npoints = 0 );
64  const Point4df & voxelSize,
65  const std::string & name,
66  const Point3df & color );
67  };
68 
69 }
70 
71 
72 #endif
Simple class to create basic surfaces used as landmarks.
Definition: landmFactory.h:52
static ATriangulated * createCylinder(const Point3df &pos1, const Point3df &pos2, const std::string &name, float ray, const Point3df &color, unsigned npoints=0)
static ATriangulated * createCube(const Point3df &pos, const std::string &name, float size, const Point3df &color)
static anatomist::Bucket * createPointBucket(const Point3df &pos, const Point4df &voxelSize, const std::string &name, const Point3df &color)
Bucket class.
Definition: Bucket.h:56
ASurface< 3 > ATriangulated
Definition: triangulated.h:42