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| Bucket (const char *filename=NULL) |
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| ~Bucket () |
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float | MinT () const |
| Obsolete, deprecated. More...
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float | MaxT () const |
| Obsolete, deprecated. More...
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virtual bool | boundingBox (std::vector< float > &bmin, std::vector< float > &bmax) const |
| Fills bmin and bmax with the N-D bounding box extrema in the object's referential coordinates. More...
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virtual bool | boundingBox2D (std::vector< float > &bmin, std::vector< float > &bmax) const |
| Bounding box in 2D views mode. More...
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virtual void | setSubBucketGeomExtrema (const Point3df &pmin=Point3df(0., 0., 0.), const Point3df &pmax=Point3df(0., 0., 0.)) |
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virtual void | setGeomExtrema () |
| Scans the object internals and determines its geometry extrema. More...
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virtual std::vector< float > | voxelSize () const |
| Returns at least 4 sizes. For 3D objects, returns (1, 1, 1, 1) More...
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virtual void | setVoxelSize (const std::vector< float > &vs) |
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virtual void | setBucketChanged () |
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virtual bool | hasBucketChanged () const |
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void | setBucket (const aims::BucketMap< Void > &theBuck) |
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void | setBucket (carto::rc_ptr< aims::BucketMap< Void > > theBuck) |
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aims::BucketMap< Void > & | bucket () |
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const aims::BucketMap< Void > & | bucket () const |
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carto::rc_ptr< aims::BucketMap< Void > > | rcBucket () |
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size_t | createFacet (size_t t=0) const |
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virtual bool | Is2DObject () |
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virtual bool | Is3DObject () |
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const AimsSurface< 4, Void > * | surface (const ViewState &) const |
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void | setSurface (AimsSurfaceFacet *surf) |
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void | freeSurface () |
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virtual unsigned | glNumVertex (const ViewState &) const |
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virtual const GLfloat * | glVertexArray (const ViewState &) const |
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virtual const GLfloat * | glNormalArray (const ViewState &) const |
| normals array (optional), default=0 (no normals, flat shaded faces) More...
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virtual unsigned | glNumPolygon (const ViewState &) const |
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virtual const GLuint * | glPolygonArray (const ViewState &) const |
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virtual unsigned | glPolygonSize (const ViewState &) const |
| number of vertices per polygon (default = 3: triangles) More...
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bool | allow2DRendering () const |
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void | setAllow2DRendering (bool x) |
| when false, a bucket will always appear 3D More...
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virtual bool | empty () const |
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void | insert (const aims::BucketMap< Void > ®ion) |
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void | erase (const aims::BucketMap< Void > ®ion) |
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void | meshSubBucket (aims::BucketMap< Void >::Bucket::const_iterator ibegin, aims::BucketMap< Void >::Bucket::const_iterator iend, AimsSurface< 4, Void > *surf, bool glonfly=false) const |
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void | meshSubBucket (const std::vector< std::pair< aims::BucketMap< Void >::Bucket::const_iterator, aims::BucketMap< Void >::Bucket::const_iterator > > &iv, AimsSurface< 4, Void > *surf, bool glonfly=false) const |
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virtual AObject * | objectAt (const std::vector< float > &pos, float tol=0) |
| Find the object (sub-object) at given postion with a tolerence. More...
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virtual bool | loadable () const |
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virtual bool | savable () const |
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virtual bool | save (const std::string &filename) |
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virtual bool | reload (const std::string &filename) |
| Re-reads objects from disk. More...
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virtual void | setInternalsChanged () |
| Notifies some underlying lower-level objects have changed. More...
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virtual carto::GenericObject * | attributed () |
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virtual const carto::GenericObject * | attributed () const |
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virtual Tree * | optionTree () const |
| Menu tree for new options, see object/optionMatcher.h. More...
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| AGLObject () |
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virtual | ~AGLObject () |
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virtual const GLComponent * | glAPI () const |
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virtual GLComponent * | glAPI () |
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virtual void | glSetChanged (glPart, bool=true) const |
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virtual void | glSetTexImageChanged (bool=true, unsigned tex=0) const |
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virtual void | glSetTexEnvChanged (bool=true, unsigned tex=0) const |
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virtual const Material * | glMaterial () const |
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virtual const AObjectPalette * | glPalette (unsigned tex=0) const |
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| AObject (const std::string &filename="") |
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virtual | ~AObject () |
| AObject subclasses must call cleanup() in their destructor. More...
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virtual AObject * | clone (bool shallow=true) |
| Makes a copy of the object, with a duplicated object structure, palette and material, but which may share the underlying low-level data object (Aims object). More...
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virtual const MObject * | mObjectAPI () const |
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virtual MObject * | mObjectAPI () |
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int | type () const |
| Object type identifier. More...
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void | setType (int type) |
| Method to set type id, because type() is not virtual. More...
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int | id () const |
| Unique ID assigned upon construction, but somewhat unused now... More...
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std::string | name () const |
| Name shown in control window. More...
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std::string | fileName () const |
| File name (if any) for loaded objects. More...
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void | setName (const std::string &n) |
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void | setFileName (const std::string &filename) |
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void | setId (int id) |
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virtual int | isMultiObject () const |
| maybe not necessary ?: we can use dynamic_cast instead More...
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virtual bool | render (PrimList &, const ViewState &) |
| rendering (generally 2D or 3D using OpenGL). More...
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virtual void | internalUpdate () |
| Updates the state of the object. More...
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virtual void | adjustPalette () |
| Creates or updates object palette according to object values (if needed) More...
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virtual AObjectPalette * | palette () |
| Normally, getOrCreatePalette() should be used instead of this function in most cases. More...
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virtual const AObjectPalette * | palette () const |
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virtual void | setPalette (const AObjectPalette &palette) |
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virtual const AObjectPalette * | getOrCreatePalette () const |
| User normally calls this function. More...
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virtual void | createDefaultPalette (const std::string &name="") |
| function called by getOrCreatePalette() - overloadable, need not be called directly More...
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virtual void | SetMaterial (const Material &mat) |
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virtual Material & | GetMaterial () |
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virtual const Material & | material () const |
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Referential * | getReferential () const |
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AObject * | referentialInheritance () const |
| if not null, the object referential is inherited from this object More...
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virtual void | setReferentialInheritance (AObject *ao) |
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virtual void | setReferential (Referential *ref) |
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virtual AObject * | fallbackReferentialInheritance () const |
| object to take referential from when no ref is assigned More...
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const Referential * | previousReferential () const |
| Referential that the object was in before the last change. More...
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virtual ObjectMenu * | optionMenu () const |
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int | InMemory () const |
| For objects loading only when needed (not used yet...) More...
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int | Visible () const |
| Visibility in control window. More...
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void | SetVisibility (int v) |
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ParentList & | Parents () |
| List of multi-objects containing this one. Obsolete: use parents() More...
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ParentList & | parents () |
| List of multi-objects containing this one. More...
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const ParentList & | parents () const |
| List of multi-objects containing this one. More...
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virtual void | RegisterParent (MObject *pob) |
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virtual void | UnregisterParent (MObject *pob) |
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const std::set< AWindow * > & | WinList () |
| List of windows showing this object. More...
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virtual void | registerWindow (AWindow *window) |
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virtual void | unregisterWindow (AWindow *window) |
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virtual bool | IsFusion2DAllowed () |
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virtual bool | textured2D () const |
| true if 2D rendering uses a textured plane (not a full openGL object) More...
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virtual bool | isTransparent () const |
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virtual bool | renderingIsObserverDependent () const |
| true only if the rendering (openGL) of the object changes with the observer position/orientation of the view (which is rare, but typically needed for Volume Rendering) More...
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virtual int | CanBeDestroyed () |
| Allows / unallows destruction of object. More...
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virtual void | setReferenceChanged () |
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bool | hasReferenceChanged () const |
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virtual void | clearHasChangedFlags () const |
| Reset has-changed flags. More...
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bool | userModified () const |
| if the object has been modified by user interaction, and needs saving More...
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void | setUserModified (bool state=true) |
| if the object has been modified by user interaction, and needs saving More...
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virtual AObject * | objectAt (const std::vector< float > &pos, float tol, const Referential *orgref, const Point3df &orggeom) |
| Same with origin window referential. More...
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virtual void | SetExtrema () |
| Scans the object internals and determines its (texture) extrema values. More...
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virtual bool | hasTexture () const |
| Textured objects have values associated with a geometric coordinate. More...
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virtual unsigned | dimTexture () const |
| Number of texture values for a point. More...
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virtual float | mixedTexValue (const std::vector< float > &pos, const Referential *orgRef) const |
| Gets a "mixed" texture value at a given space / time location. More...
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virtual float | mixedTexValue (const std::vector< float > &pos) const |
| Same as above except that coordinates are not transformed but taken in object coordinates system. More...
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virtual std::vector< float > | texValues (const std::vector< float > &pos, const Referential *orgRef) const |
| Gets the array of texture values at a given location. More...
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virtual std::vector< float > | texValues (const std::vector< float > &pos) const |
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virtual std::string | objectFullTypeName (void) const |
| Get Object Full Type Name. More...
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bool | save (const std::string &filename, bool onlyIfModified) |
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virtual bool | printTalairachCoord (const Point3df &, const Referential *) const |
| should be replaced by a real referential More...
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void | setHeaderOptions () |
| Set some object properties according to the header (.minf), such as material, palette etc. More...
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virtual void | setProperties (carto::Object options) |
| Same as setHeaderOptions() and used by it, allows passing a dictionary. More...
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virtual void | storeHeaderOptions () |
| Store some object properties into the header (.minf), such as material, palette etc before saving the object. More...
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virtual carto::Object | makeHeaderOptions () const |
| get object properties into a generic object, such as material, palette etc before saving the object More...
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long | loadDate () const |
| Time the object was created, loaded or reloaded. More...
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void | setLoadDate (long t) |
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virtual void | update (const Observable *observable, void *arg) |
| This method is called whenever the observed object is changed. More...
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bool | isCopy () const |
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void | setCopyFlag (bool x=true) |
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virtual std::string | toolTip () const |
| tooltip displayed in 3D views (HTML). More...
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carto::Object | aimsMeshFromGLComponent () |
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| Observable () |
| Construct an Observable with zero observers. More...
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virtual | ~Observable () |
| does nothing More...
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void | addObserver (Observer *observer) |
| Adds an observer to the set of observers for this object. More...
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void | deleteObserver (Observer *observer) |
| Deletes an observer from the set of observers of this object. More...
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void | deleteObservers () |
| Clears the observer list so that this object no longer has any observers (doesn't call any observer method - see notifyUnregisterObservers() for this ) More...
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int | countObservers () const |
| Returns the number of observers of this object. More...
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virtual void | notifyObservers (void *arg=0) |
| If this object has changed, as indicated by the hasChanged method, then notify all of its observers. More...
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virtual void | notifyUnregisterObservers () |
| Notifies observable destruction to all observers and unregisters them. More...
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bool | hasChanged () const |
| Tests if this object has changed. More...
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bool | obsHasChanged (int) const |
| only valid during an Observer::update() More...
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bool | obsHasChanged (const std::string &) const |
| only valid during an Observer::update() More...
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void | setChanged () const |
| Indicates that this object has changed. More...
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| SharedObject () |
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| SharedObject (const SharedObject &x) |
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virtual | ~SharedObject () |
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SharedObject & | operator= (const SharedObject &) |
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bool | testDeletable () |
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bool | tryDelete () |
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void | attachWeakPtr (weak_ptr< T > &) const |
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void | detachWeakPtr (weak_ptr< T > &) const |
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void | attachWeakPtr (weak_shared_ptr< T > &) const |
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void | detachWeakPtr (weak_shared_ptr< T > &) const |
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virtual | ~WeakObject () |
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| RCObject () |
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| RCObject (const RCObject &) |
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RCObject & | operator= (const RCObject &) |
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virtual | ~RCObject () |
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virtual | ~Observer () |
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| GLComponent () |
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virtual | ~GLComponent () |
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void | clearLists () |
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virtual const Sliceable * | sliceableAPI () const |
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virtual Sliceable * | sliceableAPI () |
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virtual void | glClearHasChangedFlags () const |
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virtual bool | glHasChanged (glPart) const |
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void | setShader (const Shader &shader) |
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void | removeShader () |
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void | setupShader () |
| create, setup, or remove the shader More...
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const Shader * | getShader () const |
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Shader * | getShader () |
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virtual void | setShaderParameters (const Shader &shader, const ViewState &state) const |
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virtual unsigned long | glMaxNumDisplayedPolygons () const |
| Limit to the number of displayed polygons (default: 0, unlimited or ) global default value) More...
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virtual void | glSetMaxNumDisplayedPolygons (unsigned long n) |
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virtual unsigned | glNumTextures () const |
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virtual unsigned | glNumTextures (const ViewState &) const |
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virtual glTextureMode | glTexMode (unsigned tex=0) const |
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virtual void | glSetTexMode (glTextureMode mode, unsigned tex=0) |
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virtual float | glTexRate (unsigned tex=0) const |
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virtual void | glSetTexRate (float rate, unsigned tex=0) |
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virtual glTextureFiltering | glTexFiltering (unsigned tex=0) const |
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virtual void | glSetTexFiltering (glTextureFiltering x, unsigned tex=0) |
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virtual glAutoTexturingMode | glAutoTexMode (unsigned tex=0) const |
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virtual void | glSetAutoTexMode (glAutoTexturingMode mode, unsigned tex=0) |
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virtual const float * | glAutoTexParams (unsigned coord=0, unsigned tex=0) const |
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virtual void | glSetAutoTexParams (const float *params, unsigned coord=0, unsigned tex=0) |
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virtual bool | glTexImageChanged (unsigned tex=0) const |
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virtual bool | glTexEnvChanged (unsigned tex=0) const |
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virtual GLint | glGLTexMode (unsigned tex=0) const |
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virtual GLint | glGLTexFiltering (unsigned tex=0) const |
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virtual void | glSetTexRGBInterpolation (bool x, unsigned tex=0) |
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virtual bool | glTexRGBInterpolation (unsigned tex=0) const |
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virtual unsigned | glDimTex (const ViewState &, unsigned tex=0) const |
| texture dimension (1, 2 [or 3]) More...
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virtual unsigned | glTexCoordSize (const ViewState &, unsigned tex=0) const |
| texture array size (must be >= numVertex to work), defalut=0 More...
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virtual const GLfloat * | glTexCoordArray (const ViewState &, unsigned tex=0) const |
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virtual const TexExtrema & | glTexExtrema (unsigned tex=0) const |
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virtual TexExtrema & | glTexExtrema (unsigned tex=0) |
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virtual GLPrimitives | glMainGLL (const ViewState &) |
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virtual void | glGarbageCollector (int nkept=-1) |
| Frees unused display lists. More...
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unsigned | glStateMemory () const |
| Number of unused display lists in different states kept in memory (default: 4) More...
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virtual void | glSetStateMemory (unsigned n) |
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virtual bool | glMakeBodyGLL (const ViewState &state, const GLList &gllist) const |
| If you want to make a non-standard GL display list for the body geometry, overload this function to fill gllist . More...
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virtual void | glBeforeBodyGLL (const ViewState &state, GLPrimitives &pl) const |
| GL list to execute before the body is rendered. More...
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virtual void | glAfterBodyGLL (const ViewState &state, GLPrimitives &pl) const |
| GL list to execute after the body is rendered. More...
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virtual carto::VolumeRef< AimsRGBA > | glBuildTexImage (const ViewState &state, unsigned tex, int dimx=-1, int dimy=-1, bool useTexScale=true) const |
| If you make non-standard textures (ie not from a palette), overload this function. More...
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virtual bool | glMakeTexImage (const ViewState &state, const GLTexture &gltex, unsigned tex) const |
| If you make non-standard textures (ie not from a palette), overload this function to fill gltex . More...
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virtual bool | glMakeTexEnvGLL (const ViewState &state, const GLList &gllist, unsigned tex) const |
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virtual GLPrimitives | glBodyGLL (const ViewState &state) const |
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virtual GLPrimitives | glMaterialGLL (const ViewState &state) const |
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virtual GLPrimitives | glTexNameGLL (const ViewState &, unsigned tex=0) const |
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virtual GLPrimitives | glTexEnvGLL (const ViewState &, unsigned tex=0) const |
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virtual void | glSetMainGLL (const std::string &state, GLPrimitives x) |
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virtual void | glSetBodyGLL (const std::string &state, RefGLItem x) |
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virtual void | glSetMaterialGLL (const std::string &state, RefGLItem x) |
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virtual void | glSetTexNameGLL (const std::string &state, RefGLItem x, unsigned tex=0) |
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virtual std::set< glTextureMode > | glAllowedTexModes (unsigned tex=0) const |
| List of actually allowed texturing modes for this particular object. More...
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virtual std::set< glTextureFiltering > | glAllowedTexFilterings (unsigned tex=0) const |
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virtual std::set< glAutoTexturingMode > | glAllowedAutoTexModes (unsigned tex=0) const |
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virtual bool | glAllowedTexRGBInterpolation (unsigned tex=0) const |
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virtual bool | glAllowedTexRate (unsigned tex=0) const |
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virtual carto::Object | debugInfo () const |
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int | glObjectID () const |
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virtual TexInfo & | glTexInfo (unsigned tex=0) const |
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| PythonAObject () |
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virtual | ~PythonAObject () |
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