anatomist  5.1.2
3D neuroimaging data viewer
textobject.h
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33 
34 
35 #ifndef ANA_SURFACE_TEXTOBJECT_H
36 #define ANA_SURFACE_TEXTOBJECT_H
37 
38 
40 class QFont;
41 
42 namespace anatomist
43 {
44 
47  class TextObject : public ASurface<3>
48  {
49  public:
50  TextObject( const std::string & text="",
51  const Point3df & pos=Point3df( 0, 0, 0 ),
52  float fontSize = 30. );
53  virtual ~TextObject();
54  const std::string & text() const;
55  void setText( const std::string & );
56 
57  virtual unsigned glDimTex( const ViewState &, unsigned tex = 0 ) const;
58  virtual unsigned glTexCoordSize( const ViewState &,
59  unsigned tex = 0 ) const;
60  virtual const GLfloat* glTexCoordArray( const ViewState &,
61  unsigned tex = 0 ) const;
62  virtual bool glMakeTexImage( const ViewState & state,
63  const GLTexture & gltex, unsigned tex ) const;
64  virtual bool isTransparent() const { return true; }
65  virtual void glSetChanged( glPart, bool = true ) const;
66  void setFont( QFont *font );
67  QFont* font();
68  const QFont* font() const;
69  void setFontSize( float x );
70  float fontSize() const;
71  void setScale( float );
72  float scale() const;
73  void setPosition( const Point3df & );
74  Point3df position() const;
75  virtual bool savable() const { return false; }
76 
77  private:
78  struct Private;
79  Private *d;
80  };
81 
82 }
83 
84 #endif
85 
Template surface type.
Definition: surface.h:55
glPart
GL object parts, each driving a GL list.
Definition: glcomponent.h:114
A text object: displays text messages as textures in 3D objects.
Definition: textobject.h:48
void setFont(QFont *font)
void setText(const std::string &)
virtual void glSetChanged(glPart, bool=true) const
const std::string & text() const
virtual unsigned glTexCoordSize(const ViewState &, unsigned tex=0) const
texture array size (must be >= numVertex to work), defalut=0
void setPosition(const Point3df &)
virtual unsigned glDimTex(const ViewState &, unsigned tex=0) const
texture dimension (1, 2 [or 3])
TextObject(const std::string &text="", const Point3df &pos=Point3df(0, 0, 0), float fontSize=30.)
float fontSize() const
const QFont * font() const
virtual const GLfloat * glTexCoordArray(const ViewState &, unsigned tex=0) const
virtual bool savable() const
Definition: textobject.h:75
float scale() const
void setFontSize(float x)
Point3df position() const
virtual bool isTransparent() const
Definition: textobject.h:64
virtual bool glMakeTexImage(const ViewState &state, const GLTexture &gltex, unsigned tex) const
If you make non-standard textures (ie not from a palette), overload this function to fill gltex.
ViewState holds information about how a view wants to see an object.
Definition: viewstate.h:67