|  | 
|  | AVolume (const std::string &filename="") | 
|  | 
|  | AVolume (carto::rc_ptr< carto::Volume< T > >) | 
|  | 
| virtual | ~AVolume () | 
|  | 
| virtual AObject * | clone (bool shallow=true) | 
|  | Makes a copy of the object, with a duplicated object structure, palette and material, but which may share the underlying low-level data object (Aims object).  More... 
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|  | 
| float | MinT () const | 
|  | Obsolete, deprecated.  More... 
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|  | 
| float | MaxT () const | 
|  | Obsolete, deprecated.  More... 
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|  | 
| virtual bool | boundingBox2D (std::vector< float > &bmin, std::vector< float > &bmax) const | 
|  | Bounding box in 2D views mode.  More... 
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|  | 
| virtual bool | boundingBox (std::vector< float > &bmin, std::vector< float > &bmax) const | 
|  | Fills bmin and bmax with the N-D bounding box extrema in the object's referential coordinates.  More... 
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|  | 
| void | SetExtrema () | 
|  | Scans the object internals and determines its (texture) extrema values.  More... 
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|  | 
| void | adjustPalette () | 
|  | Creates or updates object palette according to object values (if needed)  More... 
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|  | 
| carto::rc_ptr< carto::Volume< T > > | volume () | 
|  | 
| const carto::rc_ptr< carto::Volume< T > > | volume () const | 
|  | 
| virtual void | setVolume (carto::rc_ptr< carto::Volume< T > > vol) | 
|  | 
| T & | operator() (size_t x=0, size_t y=0, size_t z=0, size_t t=0) | 
|  | 
| const T & | operator() (size_t x=0, size_t y=0, size_t z=0, size_t t=0) const | 
|  | 
| virtual bool | update2DTexture (AImage &, const Point3df &posbase, const SliceViewState &, unsigned tex=0) const | 
|  | new API  More... 
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|  | 
| virtual std::vector< float > | voxelSize () const | 
|  | Returns at least 4 sizes. For 3D objects, returns (1, 1, 1, 1)  More... 
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|  | 
| virtual void | setVoxelSize (const std::vector< float > &vs) | 
|  | 
| float | GetValue (Point3df pos, float time, Referential *winref, Geometry *wingeom) | 
|  | Retourne la valeur d'un voxel du volume.  More... 
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|  | 
| bool | Is2DObject () | 
|  | Can be display in 2D windows.  More... 
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|  | 
| bool | textured2D () const | 
|  | true if 2D rendering uses a textured plane (not a full openGL object)  More... 
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|  | 
| bool | Is3DObject () | 
|  | Can be display in 3D windows.  More... 
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|  | 
| virtual bool | isTransparent () const | 
|  | 
| virtual AObject * | objectAt (const std::vector< float > &pos, float tol=0) | 
|  | Not selectable: always returns Null.  More... 
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|  | 
| virtual bool | hasTexture () const | 
|  | Textured objects have values associated with a geometric coordinate.  More... 
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|  | 
| virtual unsigned | dimTexture () const | 
|  | Number of texture values for a point.  More... 
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|  | 
| virtual float | mixedTexValue (const std::vector< float > &pos) const | 
|  | Same as above except that coordinates are not transformed but taken in object coordinates system.  More... 
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|  | 
| virtual std::vector< float > | texValues (const std::vector< float > &pos) const | 
|  | 
| virtual carto::GenericObject * | attributed () | 
|  | 
| virtual const carto::GenericObject * | attributed () const | 
|  | 
| virtual bool | loadable () const | 
|  | 
| virtual bool | savable () const | 
|  | 
| virtual bool | reload (const std::string &filename) | 
|  | Re-reads objects from disk.  More... 
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|  | 
| virtual bool | save (const std::string &filename) | 
|  | 
| virtual std::string | objectFullTypeName (void) const | 
|  | Get Object Full Type Name.  More... 
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|  | 
| virtual bool | printTalairachCoord (const Point3df &pos, const Referential *) const | 
|  | should be replaced by a real referential  More... 
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|  | 
| virtual void | setInternalsChanged () | 
|  | Notifies some underlying lower-level objects have changed.  More... 
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|  | 
|  | AVolumeBase () | 
|  | 
| virtual | ~AVolumeBase () | 
|  | 
| virtual void | setShaderParameters (const Shader &shader, const ViewState &state) const | 
|  | 
|  | SliceableObject () | 
|  | 
| virtual | ~SliceableObject () | 
|  | 
| virtual const GLComponent * | glAPI () const | 
|  | OpenGL objects const API.  More... 
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|  | 
| virtual GLComponent * | glAPI () | 
|  | OpenGL objects API.  More... 
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|  | 
| virtual const Sliceable * | sliceableAPI () const | 
|  | 
| virtual Sliceable * | sliceableAPI () | 
|  | 
| virtual std::vector< float > | glVoxelSize () const | 
|  | 
| virtual std::vector< float > | glMin2D () const | 
|  | 
| virtual std::vector< float > | glMax2D () const | 
|  | 
| virtual void | glSetChanged (glPart, bool=true) const | 
|  | 
| virtual void | glSetTexImageChanged (bool x=true, unsigned tex=0) const | 
|  | 
| virtual void | glSetTexEnvChanged (bool x=true, unsigned tex=0) const | 
|  | 
| virtual const Material * | glMaterial () const | 
|  | 
| virtual const AObjectPalette * | glPalette (unsigned tex=0) const | 
|  | 
| const Referential * | getReferential () const | 
|  | 
|  | AObject (const std::string &filename="") | 
|  | 
| virtual | ~AObject () | 
|  | AObject subclasses must call cleanup() in their destructor.  More... 
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|  | 
| virtual const MObject * | mObjectAPI () const | 
|  | 
| virtual MObject * | mObjectAPI () | 
|  | 
| int | type () const | 
|  | Object type identifier.  More... 
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|  | 
| void | setType (int type) | 
|  | Method to set type id, because type() is not virtual.  More... 
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|  | 
| int | id () const | 
|  | Unique ID assigned upon construction, but somewhat unused now...  More... 
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|  | 
| std::string | name () const | 
|  | Name shown in control window.  More... 
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|  | 
| std::string | fileName () const | 
|  | File name (if any) for loaded objects.  More... 
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|  | 
| void | setName (const std::string &n) | 
|  | 
| void | setFileName (const std::string &filename) | 
|  | 
| void | setId (int id) | 
|  | 
| virtual int | isMultiObject () const | 
|  | maybe not necessary ?: we can use dynamic_cast instead  More... 
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|  | 
| virtual bool | render (PrimList &, const ViewState &) | 
|  | rendering (generally 2D or 3D using OpenGL).  More... 
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|  | 
| virtual void | internalUpdate () | 
|  | Updates the state of the object.  More... 
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|  | 
| virtual AObjectPalette * | palette () | 
|  | Normally, getOrCreatePalette() should be used instead of this function in most cases.  More... 
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|  | 
| virtual const AObjectPalette * | palette () const | 
|  | 
| virtual void | setPalette (const AObjectPalette &palette) | 
|  | 
| virtual const AObjectPalette * | getOrCreatePalette () const | 
|  | User normally calls this function.  More... 
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|  | 
| virtual void | createDefaultPalette (const std::string &name="") | 
|  | function called by getOrCreatePalette() - overloadable, need not be called directly  More... 
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|  | 
| virtual void | SetMaterial (const Material &mat) | 
|  | 
| virtual Material & | GetMaterial () | 
|  | 
| virtual const Material & | material () const | 
|  | 
| Referential * | getReferential () const | 
|  | 
| AObject * | referentialInheritance () const | 
|  | if not null, the object referential is inherited from this object  More... 
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|  | 
| virtual void | setReferentialInheritance (AObject *ao) | 
|  | 
| virtual void | setReferential (Referential *ref) | 
|  | 
| virtual AObject * | fallbackReferentialInheritance () const | 
|  | object to take referential from when no ref is assigned  More... 
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|  | 
| const Referential * | previousReferential () const | 
|  | Referential that the object was in before the last change.  More... 
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|  | 
| virtual Tree * | optionTree () const | 
|  | Menu tree for new options, see object/optionMatcher.h.  More... 
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|  | 
| virtual ObjectMenu * | optionMenu () const | 
|  | 
| int | InMemory () const | 
|  | For objects loading only when needed (not used yet...)  More... 
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|  | 
| int | Visible () const | 
|  | Visibility in control window.  More... 
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|  | 
| void | SetVisibility (int v) | 
|  | 
| ParentList & | Parents () | 
|  | List of multi-objects containing this one. Obsolete: use parents()  More... 
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|  | 
| ParentList & | parents () | 
|  | List of multi-objects containing this one.  More... 
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|  | 
| const ParentList & | parents () const | 
|  | List of multi-objects containing this one.  More... 
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|  | 
| virtual void | RegisterParent (MObject *pob) | 
|  | 
| virtual void | UnregisterParent (MObject *pob) | 
|  | 
| const std::set< AWindow * > & | WinList () | 
|  | List of windows showing this object.  More... 
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|  | 
| virtual void | registerWindow (AWindow *window) | 
|  | 
| virtual void | unregisterWindow (AWindow *window) | 
|  | 
| virtual bool | IsFusion2DAllowed () | 
|  | 
| virtual bool | renderingIsObserverDependent () const | 
|  | true only if the rendering (openGL) of the object changes with the observer position/orientation of the view (which is rare, but typically needed for Volume Rendering)  More... 
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|  | 
| virtual int | CanBeDestroyed () | 
|  | Allows / unallows destruction of object.  More... 
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|  | 
| virtual void | setReferenceChanged () | 
|  | 
| bool | hasReferenceChanged () const | 
|  | 
| virtual void | clearHasChangedFlags () const | 
|  | Reset has-changed flags.  More... 
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|  | 
| bool | userModified () const | 
|  | if the object has been modified by user interaction, and needs saving  More... 
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|  | 
| void | setUserModified (bool state=true) | 
|  | if the object has been modified by user interaction, and needs saving  More... 
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|  | 
| virtual AObject * | objectAt (const std::vector< float > &pos, float tol, const Referential *orgref, const Point3df &orggeom) | 
|  | Same with origin window referential.  More... 
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|  | 
| virtual void | setGeomExtrema () | 
|  | Scans the object internals and determines its geometry extrema.  More... 
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|  | 
| virtual float | mixedTexValue (const std::vector< float > &pos, const Referential *orgRef) const | 
|  | Gets a "mixed" texture value at a given space / time location.  More... 
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|  | 
| virtual std::vector< float > | texValues (const std::vector< float > &pos, const Referential *orgRef) const | 
|  | Gets the array of texture values at a given location.  More... 
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|  | 
| bool | save (const std::string &filename, bool onlyIfModified) | 
|  | 
| void | setHeaderOptions () | 
|  | Set some object properties according to the header (.minf), such as material, palette etc.  More... 
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|  | 
| virtual void | setProperties (carto::Object options) | 
|  | Same as setHeaderOptions() and used by it, allows passing a dictionary.  More... 
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|  | 
| virtual void | storeHeaderOptions () | 
|  | Store some object properties into the header (.minf), such as material, palette etc before saving the object.  More... 
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|  | 
| virtual carto::Object | makeHeaderOptions () const | 
|  | get object properties into a generic object, such as material, palette etc before saving the object  More... 
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|  | 
| long | loadDate () const | 
|  | Time the object was created, loaded or reloaded.  More... 
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|  | 
| void | setLoadDate (long t) | 
|  | 
| virtual void | update (const Observable *observable, void *arg) | 
|  | This method is called whenever the observed object is changed.  More... 
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|  | 
| bool | isCopy () const | 
|  | 
| void | setCopyFlag (bool x=true) | 
|  | 
| virtual std::string | toolTip () const | 
|  | tooltip displayed in 3D views (HTML).  More... 
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|  | 
| carto::Object | aimsMeshFromGLComponent () | 
|  | 
|  | Observable () | 
|  | Construct an Observable with zero observers.  More... 
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|  | 
| virtual | ~Observable () | 
|  | does nothing  More... 
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|  | 
| void | addObserver (Observer *observer) | 
|  | Adds an observer to the set of observers for this object.  More... 
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|  | 
| void | deleteObserver (Observer *observer) | 
|  | Deletes an observer from the set of observers of this object.  More... 
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|  | 
| void | deleteObservers () | 
|  | Clears the observer list so that this object no longer has any observers (doesn't call any observer method - see notifyUnregisterObservers() for this )  More... 
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|  | 
| int | countObservers () const | 
|  | Returns the number of observers of this object.  More... 
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|  | 
| virtual void | notifyObservers (void *arg=0) | 
|  | If this object has changed, as indicated by the hasChanged method, then notify all of its observers.  More... 
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|  | 
| virtual void | notifyUnregisterObservers () | 
|  | Notifies observable destruction to all observers and unregisters them.  More... 
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|  | 
| bool | hasChanged () const | 
|  | Tests if this object has changed.  More... 
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|  | 
| bool | obsHasChanged (int) const | 
|  | only valid during an Observer::update()  More... 
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|  | 
| bool | obsHasChanged (const std::string &) const | 
|  | only valid during an Observer::update()  More... 
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|  | 
| void | setChanged () const | 
|  | Indicates that this object has changed.  More... 
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|  | 
|  | SharedObject () | 
|  | 
|  | SharedObject (const SharedObject &x) | 
|  | 
| virtual | ~SharedObject () | 
|  | 
| SharedObject & | operator= (const SharedObject &) | 
|  | 
| bool | testDeletable () | 
|  | 
| bool | tryDelete () | 
|  | 
| void | attachWeakPtr (weak_ptr< T > &) const | 
|  | 
| void | detachWeakPtr (weak_ptr< T > &) const | 
|  | 
| void | attachWeakPtr (weak_shared_ptr< T > &) const | 
|  | 
| void | detachWeakPtr (weak_shared_ptr< T > &) const | 
|  | 
| virtual | ~WeakObject () | 
|  | 
|  | RCObject () | 
|  | 
|  | RCObject (const RCObject &) | 
|  | 
| RCObject & | operator= (const RCObject &) | 
|  | 
| virtual | ~RCObject () | 
|  | 
| virtual | ~Observer () | 
|  | 
|  | Sliceable () | 
|  | 
| virtual | ~Sliceable () | 
|  | 
| virtual unsigned | glNumVertex (const ViewState &) const | 
|  | 
| virtual const GLfloat * | glVertexArray (const ViewState &) const | 
|  | 
| virtual const GLfloat * | glNormalArray (const ViewState &state) const | 
|  | normals array (optional), default=0 (no normals, flat shaded faces)  More... 
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|  | 
| virtual unsigned | glPolygonSize (const ViewState &) const | 
|  | number of vertices per polygon (default = 3: triangles)  More... 
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|  | 
| virtual unsigned | glNumPolygon (const ViewState &) const | 
|  | 
| virtual const GLuint * | glPolygonArray (const ViewState &) const | 
|  | 
| virtual unsigned | glDimTex (const ViewState &, unsigned tex=0) const | 
|  | texture dimension (1, 2 [or 3])  More... 
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|  | 
| virtual unsigned | glTexCoordSize (const ViewState &, unsigned tex=0) const | 
|  | texture array size (must be >= numVertex to work), defalut=0  More... 
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|  | 
| virtual const GLfloat * | glTexCoordArray (const ViewState &, unsigned tex=0) const | 
|  | 
| virtual carto::VolumeRef< AimsRGBA > | glBuildTexImage (const ViewState &state, unsigned tex, int dimx=-1, int dimy=-1, bool useTexScale=true) const | 
|  | If you make non-standard textures (ie not from a palette), overload this function.  More... 
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|  | 
| virtual bool | glMakeTexImage (const ViewState &state, const GLTexture &gltex, unsigned tex) const | 
|  | If you make non-standard textures (ie not from a palette), overload this function to fill gltex.  More...
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|  | 
| virtual carto::VolumeRef< AimsRGBA > | rgbaVolume (const SliceViewState *=0, int tex=0) const | 
|  | fills a resampled RGBA volume  More... 
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|  | 
| virtual void | rgbaVolume (carto::Volume< AimsRGBA > &, const SliceViewState *=0, int tex=0) const | 
|  | same as the other rgbaVolume() but fills an already allocated volume  More... 
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|  | 
| virtual bool | glAllowedTexRGBInterpolation (unsigned tex=0) const | 
|  | 
| virtual std::string | viewStateID (glPart part, const ViewState &) const | 
|  | Makes a unique ID from a viewstate.  More... 
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|  | 
|  | GLComponent () | 
|  | 
| virtual | ~GLComponent () | 
|  | 
| void | clearLists () | 
|  | 
| virtual void | glClearHasChangedFlags () const | 
|  | 
| virtual bool | glHasChanged (glPart) const | 
|  | 
| void | setShader (const Shader &shader) | 
|  | 
| void | removeShader () | 
|  | 
| void | setupShader () | 
|  | create, setup, or remove the shader  More... 
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|  | 
| const Shader * | getShader () const | 
|  | 
| Shader * | getShader () | 
|  | 
| virtual unsigned long | glMaxNumDisplayedPolygons () const | 
|  | Limit to the number of displayed polygons (default: 0, unlimited or ) global default value)  More... 
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|  | 
| virtual void | glSetMaxNumDisplayedPolygons (unsigned long n) | 
|  | 
| virtual unsigned | glNumTextures () const | 
|  | 
| virtual unsigned | glNumTextures (const ViewState &) const | 
|  | 
| virtual glTextureMode | glTexMode (unsigned tex=0) const | 
|  | 
| virtual void | glSetTexMode (glTextureMode mode, unsigned tex=0) | 
|  | 
| virtual float | glTexRate (unsigned tex=0) const | 
|  | 
| virtual void | glSetTexRate (float rate, unsigned tex=0) | 
|  | 
| virtual glTextureFiltering | glTexFiltering (unsigned tex=0) const | 
|  | 
| virtual void | glSetTexFiltering (glTextureFiltering x, unsigned tex=0) | 
|  | 
| virtual glAutoTexturingMode | glAutoTexMode (unsigned tex=0) const | 
|  | 
| virtual void | glSetAutoTexMode (glAutoTexturingMode mode, unsigned tex=0) | 
|  | 
| virtual const float * | glAutoTexParams (unsigned coord=0, unsigned tex=0) const | 
|  | 
| virtual void | glSetAutoTexParams (const float *params, unsigned coord=0, unsigned tex=0) | 
|  | 
| virtual bool | glTexImageChanged (unsigned tex=0) const | 
|  | 
| virtual bool | glTexEnvChanged (unsigned tex=0) const | 
|  | 
| virtual GLint | glGLTexMode (unsigned tex=0) const | 
|  | 
| virtual GLint | glGLTexFiltering (unsigned tex=0) const | 
|  | 
| virtual void | glSetTexRGBInterpolation (bool x, unsigned tex=0) | 
|  | 
| virtual bool | glTexRGBInterpolation (unsigned tex=0) const | 
|  | 
| virtual const TexExtrema & | glTexExtrema (unsigned tex=0) const | 
|  | 
| virtual TexExtrema & | glTexExtrema (unsigned tex=0) | 
|  | 
| virtual GLPrimitives | glMainGLL (const ViewState &) | 
|  | 
| virtual void | glGarbageCollector (int nkept=-1) | 
|  | Frees unused display lists.  More... 
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|  | 
| unsigned | glStateMemory () const | 
|  | Number of unused display lists in different states kept in memory (default: 4)  More... 
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|  | 
| virtual void | glSetStateMemory (unsigned n) | 
|  | 
| virtual bool | glMakeBodyGLL (const ViewState &state, const GLList &gllist) const | 
|  | If you want to make a non-standard GL display list for the body geometry, overload this function to fill gllist.  More...
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|  | 
| virtual void | glBeforeBodyGLL (const ViewState &state, GLPrimitives &pl) const | 
|  | GL list to execute before the body is rendered.  More... 
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|  | 
| virtual void | glAfterBodyGLL (const ViewState &state, GLPrimitives &pl) const | 
|  | GL list to execute after the body is rendered.  More... 
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|  | 
| virtual bool | glMakeTexEnvGLL (const ViewState &state, const GLList &gllist, unsigned tex) const | 
|  | 
| virtual GLPrimitives | glBodyGLL (const ViewState &state) const | 
|  | 
| virtual GLPrimitives | glMaterialGLL (const ViewState &state) const | 
|  | 
| virtual GLPrimitives | glTexNameGLL (const ViewState &, unsigned tex=0) const | 
|  | 
| virtual GLPrimitives | glTexEnvGLL (const ViewState &, unsigned tex=0) const | 
|  | 
| virtual void | glSetMainGLL (const std::string &state, GLPrimitives x) | 
|  | 
| virtual void | glSetBodyGLL (const std::string &state, RefGLItem x) | 
|  | 
| virtual void | glSetMaterialGLL (const std::string &state, RefGLItem x) | 
|  | 
| virtual void | glSetTexNameGLL (const std::string &state, RefGLItem x, unsigned tex=0) | 
|  | 
| virtual std::set< glTextureMode > | glAllowedTexModes (unsigned tex=0) const | 
|  | List of actually allowed texturing modes for this particular object.  More... 
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|  | 
| virtual std::set< glTextureFiltering > | glAllowedTexFilterings (unsigned tex=0) const | 
|  | 
| virtual std::set< glAutoTexturingMode > | glAllowedAutoTexModes (unsigned tex=0) const | 
|  | 
| virtual bool | glAllowedTexRate (unsigned tex=0) const | 
|  | 
| virtual carto::Object | debugInfo () const | 
|  | 
| int | glObjectID () const | 
|  | 
| virtual TexInfo & | glTexInfo (unsigned tex=0) const | 
|  | 
|  | PythonAObject () | 
|  | 
| virtual | ~PythonAObject () | 
|  |